Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -341,12 +341,12 @@ impl ScrollManager {
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}
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if cx.default_global::<ScrollbarAutoHide>().0 {
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self.hide_scrollbar_task = Some(cx.spawn_in(window, |editor, mut cx| async move {
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self.hide_scrollbar_task = Some(cx.spawn_in(window, async move |editor, cx| {
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cx.background_executor()
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.timer(SCROLLBAR_SHOW_INTERVAL)
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.await;
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editor
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.update(&mut cx, |editor, cx| {
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.update(cx, |editor, cx| {
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editor.scroll_manager.show_scrollbars = false;
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cx.notify();
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})
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@ -425,9 +425,9 @@ impl Editor {
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let opened_first_time = self.scroll_manager.visible_line_count.is_none();
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self.scroll_manager.visible_line_count = Some(lines);
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if opened_first_time {
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cx.spawn_in(window, |editor, mut cx| async move {
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cx.spawn_in(window, async move |editor, cx| {
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editor
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.update(&mut cx, |editor, cx| {
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.update(cx, |editor, cx| {
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editor.refresh_inlay_hints(InlayHintRefreshReason::NewLinesShown, cx)
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})
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.ok()
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