Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -252,7 +252,7 @@ impl FeatureFlagAppExt for App {
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fn wait_for_flag_or_timeout<T: FeatureFlag>(&mut self, timeout: Duration) -> Task<bool> {
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let wait_for_flag = self.wait_for_flag::<T>();
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self.spawn(|_cx| async move {
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self.spawn(async move |_cx| {
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let mut wait_for_flag = wait_for_flag.fuse();
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let mut timeout = FutureExt::fuse(smol::Timer::after(timeout));
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