Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -72,11 +72,9 @@ impl CursorPosition {
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cx: &mut Context<Self>,
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) {
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let editor = editor.downgrade();
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self.update_position = cx.spawn_in(window, |cursor_position, mut cx| async move {
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self.update_position = cx.spawn_in(window, async move |cursor_position, cx| {
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let is_singleton = editor
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.update(&mut cx, |editor, cx| {
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editor.buffer().read(cx).is_singleton()
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})
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.update(cx, |editor, cx| editor.buffer().read(cx).is_singleton())
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.ok()
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.unwrap_or(true);
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@ -87,7 +85,7 @@ impl CursorPosition {
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}
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editor
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.update(&mut cx, |editor, cx| {
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.update(cx, |editor, cx| {
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cursor_position.update(cx, |cursor_position, cx| {
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cursor_position.selected_count = SelectionStats::default();
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cursor_position.selected_count.selections = editor.selections.count();
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