Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
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GPG key ID: B5690EEEBB952194
256 changed files with 3110 additions and 3200 deletions

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@ -72,11 +72,9 @@ impl CursorPosition {
cx: &mut Context<Self>,
) {
let editor = editor.downgrade();
self.update_position = cx.spawn_in(window, |cursor_position, mut cx| async move {
self.update_position = cx.spawn_in(window, async move |cursor_position, cx| {
let is_singleton = editor
.update(&mut cx, |editor, cx| {
editor.buffer().read(cx).is_singleton()
})
.update(cx, |editor, cx| editor.buffer().read(cx).is_singleton())
.ok()
.unwrap_or(true);
@ -87,7 +85,7 @@ impl CursorPosition {
}
editor
.update(&mut cx, |editor, cx| {
.update(cx, |editor, cx| {
cursor_position.update(cx, |cursor_position, cx| {
cursor_position.selected_count = SelectionStats::default();
cursor_position.selected_count.selections = editor.selections.count();