Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -132,7 +132,7 @@ impl State {
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|this, _listener, _event, cx| {
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let client = this.client.clone();
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let llm_api_token = this.llm_api_token.clone();
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cx.spawn(|_this, _cx| async move {
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cx.spawn(async move |_this, _cx| {
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llm_api_token.refresh(&client).await?;
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anyhow::Ok(())
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})
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@ -148,9 +148,9 @@ impl State {
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fn authenticate(&self, cx: &mut Context<Self>) -> Task<Result<()>> {
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let client = self.client.clone();
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cx.spawn(move |this, mut cx| async move {
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cx.spawn(async move |this, cx| {
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client.authenticate_and_connect(true, &cx).await?;
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this.update(&mut cx, |_, cx| cx.notify())
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this.update(cx, |_, cx| cx.notify())
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})
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}
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@ -163,11 +163,11 @@ impl State {
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fn accept_terms_of_service(&mut self, cx: &mut Context<Self>) {
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let user_store = self.user_store.clone();
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self.accept_terms = Some(cx.spawn(move |this, mut cx| async move {
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self.accept_terms = Some(cx.spawn(async move |this, cx| {
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let _ = user_store
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.update(&mut cx, |store, cx| store.accept_terms_of_service(cx))?
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.update(cx, |store, cx| store.accept_terms_of_service(cx))?
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.await;
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this.update(&mut cx, |this, cx| {
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this.update(cx, |this, cx| {
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this.accept_terms = None;
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cx.notify()
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})
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@ -183,10 +183,10 @@ impl CloudLanguageModelProvider {
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let state = cx.new(|cx| State::new(client.clone(), user_store.clone(), status, cx));
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let state_ref = state.downgrade();
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let maintain_client_status = cx.spawn(|mut cx| async move {
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let maintain_client_status = cx.spawn(async move |cx| {
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while let Some(status) = status_rx.next().await {
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if let Some(this) = state_ref.upgrade() {
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_ = this.update(&mut cx, |this, cx| {
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_ = this.update(cx, |this, cx| {
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if this.status != status {
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this.status = status;
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cx.notify();
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