Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -29,15 +29,15 @@ impl RemoteVideoTrackView {
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Self {
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track,
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latest_frame: None,
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_maintain_frame: cx.spawn_in(window, |this, mut cx| async move {
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_maintain_frame: cx.spawn_in(window, async move |this, cx| {
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futures::pin_mut!(frames);
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while let Some(frame) = frames.next().await {
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this.update(&mut cx, |this, cx| {
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this.update(cx, |this, cx| {
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this.latest_frame = Some(frame);
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cx.notify();
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})?;
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}
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this.update(&mut cx, |_this, cx| {
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this.update(cx, |_this, cx| {
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#[cfg(not(target_os = "macos"))]
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{
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use util::ResultExt as _;
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