Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -37,7 +37,7 @@ fn main() {
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let live_kit_key = std::env::var("LIVE_KIT_KEY").unwrap_or("devkey".into());
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let live_kit_secret = std::env::var("LIVE_KIT_SECRET").unwrap_or("secret".into());
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cx.spawn(|cx| async move {
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cx.spawn(async move |cx| {
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let user_a_token = token::create(
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&live_kit_key,
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&live_kit_secret,
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