Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -231,10 +231,10 @@ impl Markdown {
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});
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self.should_reparse = false;
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self.pending_parse = Some(cx.spawn(|this, mut cx| {
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self.pending_parse = Some(cx.spawn(async move |this, cx| {
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async move {
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let parsed = parsed.await?;
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this.update(&mut cx, |this, cx| {
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this.update(cx, |this, cx| {
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this.parsed_markdown = parsed;
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this.pending_parse.take();
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if this.should_reparse {
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@ -246,6 +246,7 @@ impl Markdown {
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anyhow::Ok(())
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}
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.log_err()
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.await
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}));
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}
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@ -795,7 +796,7 @@ impl Element for MarkdownElement {
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code.clone(),
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));
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cx.spawn(|this, cx| async move {
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cx.spawn(async move |this, cx| {
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cx.background_executor()
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.timer(Duration::from_secs(2))
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.await;
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