Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -35,7 +35,7 @@ impl<E: 'static> DebouncedDelay<E> {
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self.cancel_channel = Some(sender);
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let previous_task = self.task.take();
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self.task = Some(cx.spawn(move |entity, mut cx| async move {
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self.task = Some(cx.spawn(async move |entity, cx| {
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let mut timer = cx.background_executor().timer(delay).fuse();
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if let Some(previous_task) = previous_task {
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previous_task.await;
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@ -46,7 +46,7 @@ impl<E: 'static> DebouncedDelay<E> {
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_ = timer => {}
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}
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if let Ok(task) = entity.update(&mut cx, |project, cx| (func)(project, cx)) {
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if let Ok(task) = entity.update(cx, |project, cx| (func)(project, cx)) {
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task.await;
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}
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}));
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