Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -191,14 +191,14 @@ impl ImageItem {
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let (tx, rx) = futures::channel::oneshot::channel();
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let content = local_file.load_bytes(cx);
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self.reload_task = Some(cx.spawn(|this, mut cx| async move {
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self.reload_task = Some(cx.spawn(async move |this, cx| {
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if let Some(image) = content
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.await
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.context("Failed to load image content")
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.and_then(create_gpui_image)
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.log_err()
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{
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this.update(&mut cx, |this, cx| {
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this.update(cx, |this, cx| {
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this.image = image;
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cx.emit(ImageItemEvent::Reloaded);
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})
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@ -238,9 +238,9 @@ impl ProjectItem for ImageItem {
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// Only open the item if it's a binary image (no SVGs, etc.)
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// Since we do not have a way to toggle to an editor
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if Img::extensions().contains(&ext) && !ext.contains("svg") {
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Some(cx.spawn(|mut cx| async move {
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Some(cx.spawn(async move |cx| {
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project
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.update(&mut cx, |project, cx| project.open_image(path, cx))?
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.update(cx, |project, cx| project.open_image(path, cx))?
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.await
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}))
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} else {
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@ -389,9 +389,9 @@ impl ImageStore {
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.state
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.open_image(project_path.path.clone(), worktree, cx);
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cx.spawn(move |this, mut cx| async move {
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cx.spawn(async move |this, cx| {
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let load_result = load_image.await;
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*tx.borrow_mut() = Some(this.update(&mut cx, |this, _cx| {
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*tx.borrow_mut() = Some(this.update(cx, |this, _cx| {
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// Record the fact that the image is no longer loading.
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this.loading_images_by_path.remove(&project_path);
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let image = load_result.map_err(Arc::new)?;
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@ -480,7 +480,7 @@ impl ImageStoreImpl for Entity<LocalImageStore> {
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let load_file = worktree.update(cx, |worktree, cx| {
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worktree.load_binary_file(path.as_ref(), cx)
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});
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cx.spawn(move |image_store, mut cx| async move {
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cx.spawn(async move |image_store, cx| {
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let LoadedBinaryFile { file, content } = load_file.await?;
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let image = create_gpui_image(content)?;
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@ -494,7 +494,7 @@ impl ImageStoreImpl for Entity<LocalImageStore> {
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let image_id = cx.read_entity(&entity, |model, _| model.id)?;
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this.update(&mut cx, |this, cx| {
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this.update(cx, |this, cx| {
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image_store.update(cx, |image_store, cx| {
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image_store.add_image(entity.clone(), cx)
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})??;
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@ -522,9 +522,9 @@ impl ImageStoreImpl for Entity<LocalImageStore> {
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images: HashSet<Entity<ImageItem>>,
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cx: &mut Context<ImageStore>,
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) -> Task<Result<()>> {
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cx.spawn(move |_, mut cx| async move {
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cx.spawn(async move |_, cx| {
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for image in images {
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if let Some(rec) = image.update(&mut cx, |image, cx| image.reload(cx))? {
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if let Some(rec) = image.update(cx, |image, cx| image.reload(cx))? {
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rec.await?
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}
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}
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