Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
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GPG key ID: B5690EEEBB952194
256 changed files with 3110 additions and 3200 deletions

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@ -115,17 +115,17 @@ impl Project {
}
let settings = TerminalSettings::get(settings_location, cx).clone();
cx.spawn(move |project, mut cx| async move {
cx.spawn(async move |project, cx| {
let python_venv_directory = if let Some(path) = path.clone() {
project
.update(&mut cx, |this, cx| {
.update(cx, |this, cx| {
this.python_venv_directory(path, settings.detect_venv.clone(), cx)
})?
.await
} else {
None
};
project.update(&mut cx, |project, cx| {
project.update(cx, |project, cx| {
project.create_terminal_with_venv(kind, python_venv_directory, window, cx)
})?
})
@ -406,13 +406,13 @@ impl Project {
venv_settings: VenvSettings,
cx: &Context<Project>,
) -> Task<Option<PathBuf>> {
cx.spawn(move |this, mut cx| async move {
cx.spawn(async move |this, cx| {
if let Some((worktree, _)) = this
.update(&mut cx, |this, cx| this.find_worktree(&abs_path, cx))
.update(cx, |this, cx| this.find_worktree(&abs_path, cx))
.ok()?
{
let toolchain = this
.update(&mut cx, |this, cx| {
.update(cx, |this, cx| {
this.active_toolchain(
worktree.read(cx).id(),
LanguageName::new("Python"),
@ -428,7 +428,7 @@ impl Project {
}
}
let venv_settings = venv_settings.as_option()?;
this.update(&mut cx, move |this, cx| {
this.update(cx, move |this, cx| {
if let Some(path) = this.find_venv_in_worktree(&abs_path, &venv_settings, cx) {
return Some(path);
}