Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -118,9 +118,9 @@ impl PickerDelegate for ProjectSymbolsDelegate {
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});
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let symbol = symbol.clone();
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let workspace = self.workspace.clone();
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cx.spawn_in(window, |_, mut cx| async move {
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cx.spawn_in(window, async move |_, cx| {
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let buffer = buffer.await?;
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workspace.update_in(&mut cx, |workspace, window, cx| {
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workspace.update_in(cx, |workspace, window, cx| {
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let position = buffer
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.read(cx)
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.clip_point_utf16(symbol.range.start, Bias::Left);
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@ -176,10 +176,10 @@ impl PickerDelegate for ProjectSymbolsDelegate {
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let symbols = self
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.project
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.update(cx, |project, cx| project.symbols(&query, cx));
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cx.spawn_in(window, |this, mut cx| async move {
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cx.spawn_in(window, async move |this, cx| {
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let symbols = symbols.await.log_err();
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if let Some(symbols) = symbols {
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this.update_in(&mut cx, |this, window, cx| {
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this.update_in(cx, |this, window, cx| {
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let delegate = &mut this.delegate;
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let project = delegate.project.read(cx);
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let (visible_match_candidates, external_match_candidates) = symbols
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