Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -272,7 +272,7 @@ fn start_server(
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})
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.detach();
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cx.spawn(|cx| async move {
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cx.spawn(async move |cx| {
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let mut stdin_incoming = listeners.stdin.incoming();
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let mut stdout_incoming = listeners.stdout.incoming();
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let mut stderr_incoming = listeners.stderr.incoming();
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@ -827,7 +827,7 @@ pub fn handle_settings_file_changes(
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.set_server_settings(&server_settings_content, cx)
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.log_err();
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});
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cx.spawn(move |cx| async move {
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cx.spawn(async move |cx| {
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while let Some(server_settings_content) = server_settings_file.next().await {
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let result = cx.update_global(|store: &mut SettingsStore, cx| {
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let result = store.set_server_settings(&server_settings_content, cx);
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