Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -40,7 +40,7 @@ impl ScriptingSession {
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scripts: Vec::new(),
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changes_by_buffer: HashMap::default(),
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foreground_fns_tx,
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_invoke_foreground_fns: cx.spawn(|this, cx| async move {
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_invoke_foreground_fns: cx.spawn(async move |this, cx| {
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while let Some(foreground_fn) = foreground_fns_rx.next().await {
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foreground_fn.0(this.clone(), cx.clone());
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}
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@ -70,11 +70,11 @@ impl ScriptingSession {
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let task = self.run_lua(script_src, stdout, cx);
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let task = cx.spawn(|session, mut cx| async move {
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let task = cx.spawn(async move |session, cx| {
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let result = task.await;
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session
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.update(&mut cx, |session, _cx| {
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.update(cx, |session, _cx| {
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let script = session.get_mut(id);
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let stdout = script.stdout_snapshot();
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@ -333,10 +333,10 @@ impl ScriptingSession {
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.project
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.update(cx, |project, cx| project.open_buffer(project_path, cx));
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cx.spawn(|_, cx| async move {
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cx.spawn(async move |_, cx| {
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let buffer = open_buffer_task.await?;
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let text = buffer.read_with(&cx, |buffer, _cx| buffer.text())?;
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let text = buffer.read_with(cx, |buffer, _cx| buffer.text())?;
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Ok(text)
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})
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})
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@ -384,14 +384,12 @@ impl ScriptingSession {
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.project
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.update(cx, |project, cx| project.open_buffer(project_path, cx));
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cx.spawn(move |session, mut cx| async move {
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cx.spawn(async move |session, cx| {
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let buffer = open_buffer_task.await?;
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let diff = buffer
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.update(&mut cx, |buffer, cx| buffer.diff(text, cx))?
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.await;
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let diff = buffer.update(cx, |buffer, cx| buffer.diff(text, cx))?.await;
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let edit_ids = buffer.update(&mut cx, |buffer, cx| {
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let edit_ids = buffer.update(cx, |buffer, cx| {
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buffer.finalize_last_transaction();
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buffer.apply_diff(diff, cx);
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let transaction = buffer.finalize_last_transaction();
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@ -400,7 +398,7 @@ impl ScriptingSession {
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})?;
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session
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.update(&mut cx, {
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.update(cx, {
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let buffer = buffer.clone();
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|session, cx| {
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@ -411,13 +409,13 @@ impl ScriptingSession {
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})?
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.await?;
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let snapshot = buffer.read_with(&cx, |buffer, _| buffer.snapshot())?;
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let snapshot = buffer.read_with(cx, |buffer, _| buffer.snapshot())?;
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// If we saved successfully, mark buffer as changed
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let buffer_without_changes =
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buffer.update(&mut cx, |buffer, cx| buffer.branch(cx))?;
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buffer.update(cx, |buffer, cx| buffer.branch(cx))?;
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session
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.update(&mut cx, |session, cx| {
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.update(cx, |session, cx| {
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let changed_buffer = session
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.changes_by_buffer
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.entry(buffer)
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@ -757,11 +755,11 @@ impl ScriptingSession {
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cx,
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);
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let (abs_paths_tx, abs_paths_rx) = mpsc::unbounded();
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cx.spawn(|worktree_store, cx| async move {
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cx.spawn(async move |worktree_store, cx| {
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pin_mut!(candidates);
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while let Some(project_path) = candidates.next().await {
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worktree_store.read_with(&cx, |worktree_store, cx| {
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worktree_store.read_with(cx, |worktree_store, cx| {
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if let Some(worktree) = worktree_store
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.worktree_for_id(project_path.worktree_id, cx)
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{
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@ -800,17 +798,17 @@ impl ScriptingSession {
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"getting code outline",
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foreground_tx,
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Box::new(move |session, cx| {
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cx.spawn(move |mut cx| async move {
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cx.spawn(async move |cx| {
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// TODO: This will not use file content from `fs_changes`. It will also reflect
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// user changes that have not been saved.
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let buffer = session
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.update(&mut cx, |session, cx| {
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.update(cx, |session, cx| {
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session
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.project
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.update(cx, |project, cx| project.open_local_buffer(&path, cx))
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})?
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.await?;
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buffer.update(&mut cx, |buffer, _cx| {
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buffer.update(cx, |buffer, _cx| {
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if let Some(outline) = buffer.snapshot().outline(None) {
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Ok(outline)
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} else {
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