Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
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GPG key ID: B5690EEEBB952194
256 changed files with 3110 additions and 3200 deletions

View file

@ -51,12 +51,12 @@ impl ProjectIndexDebugView {
fn update_rows(&mut self, window: &mut Window, cx: &mut Context<Self>) {
let worktree_indices = self.index.read(cx).worktree_indices(cx);
cx.spawn_in(window, |this, mut cx| async move {
cx.spawn_in(window, async move |this, cx| {
let mut rows = Vec::new();
for index in worktree_indices {
let (root_path, worktree_id, worktree_paths) =
index.read_with(&cx, |index, cx| {
index.read_with(cx, |index, cx| {
let worktree = index.worktree().read(cx);
(
worktree.abs_path(),
@ -73,7 +73,7 @@ impl ProjectIndexDebugView {
);
}
this.update(&mut cx, |this, cx| {
this.update(cx, |this, cx| {
this.rows = rows;
cx.notify();
})
@ -96,7 +96,7 @@ impl ProjectIndexDebugView {
.embedding_index()
.chunks_for_path(file_path.clone(), cx);
cx.spawn_in(window, |this, mut cx| async move {
cx.spawn_in(window, async move |this, cx| {
let chunks = chunks.await?;
let content = fs.load(&root_path.join(&file_path)).await?;
let chunks = chunks
@ -114,7 +114,7 @@ impl ProjectIndexDebugView {
})
.collect::<Vec<_>>();
this.update(&mut cx, |this, cx| {
this.update(cx, |this, cx| {
let view = cx.entity().downgrade();
this.selected_path = Some(PathState {
path: file_path,