Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -181,8 +181,8 @@ impl SnippetProvider {
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fn watch_directory(&mut self, path: &Path, cx: &Context<Self>) {
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let path: Arc<Path> = Arc::from(path);
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self.watch_tasks.push(cx.spawn(|this, mut cx| async move {
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let fs = this.update(&mut cx, |this, _| this.fs.clone())?;
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self.watch_tasks.push(cx.spawn(async move |this, cx| {
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let fs = this.update(cx, |this, _| this.fs.clone())?;
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let watched_path = path.clone();
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let watcher = fs.watch(&watched_path, Duration::from_secs(1));
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initial_scan(this.clone(), path, cx.clone()).await?;
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