Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -487,9 +487,9 @@ impl TerminalBuilder {
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pub fn subscribe(mut self, cx: &Context<Terminal>) -> Terminal {
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//Event loop
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cx.spawn(|terminal, mut cx| async move {
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cx.spawn(async move |terminal, cx| {
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while let Some(event) = self.events_rx.next().await {
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terminal.update(&mut cx, |terminal, cx| {
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terminal.update(cx, |terminal, cx| {
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//Process the first event immediately for lowered latency
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terminal.process_event(&event, cx);
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})?;
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@ -527,7 +527,7 @@ impl TerminalBuilder {
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break 'outer;
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}
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terminal.update(&mut cx, |this, cx| {
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terminal.update(cx, |this, cx| {
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if wakeup {
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this.process_event(&AlacTermEvent::Wakeup, cx);
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}
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@ -1814,7 +1814,7 @@ impl Terminal {
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if let Some(task) = self.task() {
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if task.status == TaskStatus::Running {
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let completion_receiver = task.completion_rx.clone();
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return cx.spawn(|_| async move {
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return cx.spawn(async move |_| {
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let _ = completion_receiver.recv().await;
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});
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}
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