Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -494,12 +494,10 @@ impl TerminalView {
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cx.notify();
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let epoch = self.next_blink_epoch();
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cx.spawn_in(window, |this, mut cx| async move {
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cx.spawn_in(window, async move |this, cx| {
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Timer::after(CURSOR_BLINK_INTERVAL).await;
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this.update_in(&mut cx, |this, window, cx| {
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this.blink_cursors(epoch, window, cx)
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})
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.ok();
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this.update_in(cx, |this, window, cx| this.blink_cursors(epoch, window, cx))
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.ok();
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})
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.detach();
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}
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@ -510,9 +508,9 @@ impl TerminalView {
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cx.notify();
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let epoch = self.next_blink_epoch();
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cx.spawn_in(window, |this, mut cx| async move {
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cx.spawn_in(window, async move |this, cx| {
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Timer::after(CURSOR_BLINK_INTERVAL).await;
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this.update_in(&mut cx, |this, window, cx| {
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this.update_in(cx, |this, window, cx| {
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this.resume_cursor_blinking(epoch, window, cx)
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})
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.ok();
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@ -727,12 +725,12 @@ impl TerminalView {
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if !Self::should_autohide_scrollbar(cx) {
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return;
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}
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self.hide_scrollbar_task = Some(cx.spawn(|panel, mut cx| async move {
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self.hide_scrollbar_task = Some(cx.spawn(async move |panel, cx| {
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cx.background_executor()
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.timer(SCROLLBAR_SHOW_INTERVAL)
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.await;
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panel
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.update(&mut cx, |panel, cx| {
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.update(cx, |panel, cx| {
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panel.show_scrollbar = false;
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cx.notify();
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})
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@ -900,9 +898,9 @@ fn subscribe_for_terminal_events(
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}
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let task_workspace = workspace.clone();
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let path_like_target = path_like_target.clone();
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cx.spawn_in(window, |terminal_view, mut cx| async move {
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cx.spawn_in(window, async move |terminal_view, cx| {
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let open_target = terminal_view
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.update(&mut cx, |_, cx| {
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.update(cx, |_, cx| {
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possible_open_target(
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&task_workspace,
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&path_like_target.terminal_dir,
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@ -914,7 +912,7 @@ fn subscribe_for_terminal_events(
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if let Some(open_target) = open_target {
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let path_to_open = open_target.path();
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let opened_items = task_workspace
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.update_in(&mut cx, |workspace, window, cx| {
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.update_in(cx, |workspace, window, cx| {
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workspace.open_paths(
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vec![path_to_open.path.clone()],
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OpenOptions {
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@ -945,7 +943,7 @@ fn subscribe_for_terminal_events(
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{
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active_editor
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.downgrade()
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.update_in(&mut cx, |editor, window, cx| {
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.update_in(cx, |editor, window, cx| {
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editor.go_to_singleton_buffer_point(
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language::Point::new(
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row.saturating_sub(1),
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@ -960,7 +958,7 @@ fn subscribe_for_terminal_events(
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}
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}
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} else if open_target.is_dir() {
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task_workspace.update(&mut cx, |workspace, cx| {
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task_workspace.update(cx, |workspace, cx| {
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workspace.project().update(cx, |_, cx| {
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cx.emit(project::Event::ActivateProjectPanel);
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})
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@ -1496,8 +1494,10 @@ impl SerializableItem for TerminalView {
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window: &mut Window,
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cx: &mut App,
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) -> Task<gpui::Result<()>> {
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window.spawn(cx, |_| {
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TERMINAL_DB.delete_unloaded_items(workspace_id, alive_items)
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window.spawn(cx, async move |_| {
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TERMINAL_DB
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.delete_unloaded_items(workspace_id, alive_items)
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.await
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})
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}
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@ -1538,7 +1538,7 @@ impl SerializableItem for TerminalView {
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cx: &mut App,
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) -> Task<anyhow::Result<Entity<Self>>> {
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let window_handle = window.window_handle();
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window.spawn(cx, |mut cx| async move {
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window.spawn(cx, async move |cx| {
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let cwd = cx
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.update(|_window, cx| {
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let from_db = TERMINAL_DB
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@ -1560,7 +1560,7 @@ impl SerializableItem for TerminalView {
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.flatten();
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let terminal = project
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.update(&mut cx, |project, cx| {
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.update(cx, |project, cx| {
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project.create_terminal(TerminalKind::Shell(cwd), window_handle, cx)
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})?
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.await?;
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