Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -288,8 +288,8 @@ impl MarksState {
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}
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fn load(&mut self, cx: &mut Context<Self>) {
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cx.spawn(|this, mut cx| async move {
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let Some(workspace_id) = this.update(&mut cx, |this, cx| this.workspace_id(cx))? else {
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cx.spawn(async move |this, cx| {
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let Some(workspace_id) = this.update(cx, |this, cx| this.workspace_id(cx))? else {
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return Ok(());
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};
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let (marks, paths) = cx
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@ -299,7 +299,7 @@ impl MarksState {
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anyhow::Ok((marks, paths))
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})
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.await?;
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this.update(&mut cx, |this, cx| this.loaded(marks, paths, cx))
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this.update(cx, |this, cx| this.loaded(marks, paths, cx))
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})
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.detach_and_log_err(cx);
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}
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