Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -718,13 +718,13 @@ impl<T: Item> ItemHandle for Entity<T> {
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send_follower_updates = Some(cx.spawn_in(window, {
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let pending_update = pending_update.clone();
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|workspace, mut cx| async move {
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async move |workspace, cx| {
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while let Some(mut leader_id) = pending_update_rx.next().await {
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while let Ok(Some(id)) = pending_update_rx.try_next() {
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leader_id = id;
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}
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workspace.update_in(&mut cx, |workspace, window, cx| {
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workspace.update_in(cx, |workspace, window, cx| {
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let Some(item) = item.upgrade() else { return };
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workspace.update_followers(
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is_project_item,
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