Move "async move" a few characters to the left in cx.spawn() (#26758)

This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-03-18 19:09:02 -07:00 committed by GitHub
parent 7f2e3fb5bd
commit 1aefa5178b
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256 changed files with 3110 additions and 3200 deletions

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@ -718,13 +718,13 @@ impl<T: Item> ItemHandle for Entity<T> {
send_follower_updates = Some(cx.spawn_in(window, {
let pending_update = pending_update.clone();
|workspace, mut cx| async move {
async move |workspace, cx| {
while let Some(mut leader_id) = pending_update_rx.next().await {
while let Ok(Some(id)) = pending_update_rx.try_next() {
leader_id = id;
}
workspace.update_in(&mut cx, |workspace, window, cx| {
workspace.update_in(cx, |workspace, window, cx| {
let Some(item) = item.upgrade() else { return };
workspace.update_followers(
is_project_item,