Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change: https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052 TODO: - [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods - [x] Implement it in the whole app - [x] Implement it in the debugger - [x] Glance at the RPC crate, and see if those box future methods can be switched over. Answer: It can't directly, as you can't make an AsyncFn* into a trait object. There's ways around that, but they're all more complex than just keeping the code as is. - [ ] Fix platform specific code Release Notes: - N/A
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256 changed files with 3110 additions and 3200 deletions
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@ -303,7 +303,7 @@ impl<T: SearchableItem> SearchableItemHandle for Entity<T> {
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cx: &mut App,
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) -> Task<AnyVec<dyn Send>> {
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let matches = self.update(cx, |this, cx| this.find_matches(query, window, cx));
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window.spawn(cx, |_| async {
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window.spawn(cx, async |_| {
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let matches = matches.await;
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let mut any_matches = AnyVec::with_capacity::<T::Match>(matches.len());
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{
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