Pass PaintContext to Element::paint
I want to use this on another branch, but it's a sweeping change, so this prepares the ground for it. This can always be reverted if it doesn't work out.
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32 changed files with 223 additions and 80 deletions
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@ -15,8 +15,8 @@ use gpui::{
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geometry::{rect::RectF, vector::vec2f, PathBuilder},
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json::{self, ToJson},
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platform::{CursorStyle, MouseButton},
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AppContext, Entity, ImageData, LayoutContext, ModelHandle, SceneBuilder, Subscription, View,
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ViewContext, ViewHandle, WeakViewHandle,
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AppContext, Entity, ImageData, LayoutContext, ModelHandle, PaintContext, SceneBuilder,
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Subscription, View, ViewContext, ViewHandle, WeakViewHandle,
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};
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use picker::PickerEvent;
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use project::{Project, RepositoryEntry};
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@ -1312,7 +1312,7 @@ impl Element<CollabTitlebarItem> for AvatarRibbon {
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_: RectF,
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_: &mut Self::LayoutState,
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_: &mut CollabTitlebarItem,
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_: &mut ViewContext<CollabTitlebarItem>,
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_: &mut PaintContext<CollabTitlebarItem>,
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) -> Self::PaintState {
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let mut path = PathBuilder::new();
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path.reset(bounds.lower_left());
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@ -7,7 +7,7 @@ use gpui::{
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},
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json::ToJson,
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serde_json::{self, json},
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AnyElement, Axis, Element, LayoutContext, SceneBuilder, ViewContext,
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AnyElement, Axis, Element, LayoutContext, PaintContext, SceneBuilder, ViewContext,
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};
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use crate::CollabTitlebarItem;
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@ -54,7 +54,7 @@ impl Element<CollabTitlebarItem> for FacePile {
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visible_bounds: RectF,
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_layout: &mut Self::LayoutState,
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view: &mut CollabTitlebarItem,
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cx: &mut ViewContext<CollabTitlebarItem>,
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cx: &mut PaintContext<CollabTitlebarItem>,
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) -> Self::PaintState {
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let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
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