Pass PaintContext to Element::paint
I want to use this on another branch, but it's a sweeping change, so this prepares the ground for it. This can always be reverted if it doesn't work out.
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32 changed files with 223 additions and 80 deletions
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@ -32,7 +32,7 @@ use gpui::{
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platform::{CursorStyle, Modifiers, MouseButton, MouseButtonEvent, MouseMovedEvent},
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text_layout::{self, Line, RunStyle, TextLayoutCache},
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AnyElement, Axis, Border, CursorRegion, Element, EventContext, FontCache, LayoutContext,
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MouseRegion, Quad, SceneBuilder, SizeConstraint, ViewContext, WindowContext,
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MouseRegion, PaintContext, Quad, SceneBuilder, SizeConstraint, ViewContext, WindowContext,
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};
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use itertools::Itertools;
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use json::json;
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@ -2455,7 +2455,7 @@ impl Element<Editor> for EditorElement {
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visible_bounds: RectF,
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layout: &mut Self::LayoutState,
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editor: &mut Editor,
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cx: &mut ViewContext<Editor>,
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cx: &mut PaintContext<Editor>,
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) -> Self::PaintState {
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let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
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scene.push_layer(Some(visible_bounds));
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@ -3051,7 +3051,14 @@ mod tests {
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let mut scene = SceneBuilder::new(1.0);
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let bounds = RectF::new(Default::default(), size);
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editor.update(cx, |editor, cx| {
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element.paint(&mut scene, bounds, bounds, &mut state, editor, cx);
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element.paint(
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&mut scene,
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bounds,
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bounds,
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&mut state,
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editor,
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&mut PaintContext::new(cx),
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);
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});
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}
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