Pass PaintContext to Element::paint
I want to use this on another branch, but it's a sweeping change, so this prepares the ground for it. This can always be reverted if it doesn't work out.
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32 changed files with 223 additions and 80 deletions
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@ -4,8 +4,8 @@ use crate::{
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vector::{vec2f, Vector2F},
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},
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json::json,
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AnyElement, Element, LayoutContext, MouseRegion, SceneBuilder, SizeConstraint, View,
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ViewContext,
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AnyElement, Element, LayoutContext, MouseRegion, PaintContext, SceneBuilder, SizeConstraint,
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View, ViewContext,
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};
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use std::{cell::RefCell, collections::VecDeque, fmt::Debug, ops::Range, rc::Rc};
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use sum_tree::{Bias, SumTree};
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@ -255,7 +255,7 @@ impl<V: View> Element<V> for List<V> {
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visible_bounds: RectF,
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scroll_top: &mut ListOffset,
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view: &mut V,
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cx: &mut ViewContext<V>,
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cx: &mut PaintContext<V>,
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) {
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let visible_bounds = visible_bounds.intersection(bounds).unwrap_or_default();
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scene.push_layer(Some(visible_bounds));
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@ -647,7 +647,7 @@ impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Height {
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{elements::Empty, geometry::vector::vec2f, Entity};
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use crate::{elements::Empty, geometry::vector::vec2f, Entity, PaintContext};
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use rand::prelude::*;
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use std::env;
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@ -988,7 +988,7 @@ mod tests {
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_: RectF,
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_: &mut (),
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_: &mut V,
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_: &mut ViewContext<V>,
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_: &mut PaintContext<V>,
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) {
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unimplemented!()
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}
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