Pass PaintContext to Element::paint

I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
This commit is contained in:
Nathan Sobo 2023-07-25 17:32:31 -06:00
parent cc23360bab
commit 1b03c5d69c
32 changed files with 223 additions and 80 deletions

View file

@ -10,8 +10,9 @@ use gpui::{
platform::{CursorStyle, MouseButton},
serde_json::json,
text_layout::{Line, RunStyle},
AnyElement, Element, EventContext, FontCache, LayoutContext, ModelContext, MouseRegion, Quad,
SceneBuilder, SizeConstraint, TextLayoutCache, ViewContext, WeakModelHandle,
AnyElement, Element, EventContext, FontCache, LayoutContext, ModelContext, MouseRegion,
PaintContext, Quad, SceneBuilder, SizeConstraint, TextLayoutCache, ViewContext,
WeakModelHandle,
};
use itertools::Itertools;
use language::CursorShape;
@ -730,7 +731,7 @@ impl Element<TerminalView> for TerminalElement {
visible_bounds: RectF,
layout: &mut Self::LayoutState,
view: &mut TerminalView,
cx: &mut ViewContext<TerminalView>,
cx: &mut PaintContext<TerminalView>,
) -> Self::PaintState {
let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();