Pass PaintContext to Element::paint

I want to use this on another branch, but it's a sweeping change,
so this prepares the ground for it. This can always be reverted if
it doesn't work out.
This commit is contained in:
Nathan Sobo 2023-07-25 17:32:31 -06:00
parent cc23360bab
commit 1b03c5d69c
32 changed files with 223 additions and 80 deletions

View file

@ -8,8 +8,8 @@ use gpui::{
vector::{vec2f, Vector2F},
},
json::{json, ToJson},
AnyElement, AnyViewHandle, Entity, LayoutContext, SceneBuilder, SizeConstraint, Subscription,
View, ViewContext, ViewHandle, WindowContext,
AnyElement, AnyViewHandle, Entity, LayoutContext, PaintContext, SceneBuilder, SizeConstraint,
Subscription, View, ViewContext, ViewHandle, WindowContext,
};
pub trait StatusItemView: View {
@ -177,7 +177,7 @@ impl Element<StatusBar> for StatusBarElement {
visible_bounds: RectF,
_: &mut Self::LayoutState,
view: &mut StatusBar,
cx: &mut ViewContext<StatusBar>,
cx: &mut PaintContext<StatusBar>,
) -> Self::PaintState {
let origin_y = bounds.upper_right().y();
let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();