Vim visual block mode

This isn't quite an exact emulation, as instead of using one selection
that is magically in "column mode", we emulate it with a bunch of zed
multi-selections (one per line).

I think this is better, as it requires fewer changes to the codebase,
and lets you see the impact of any changes immediately on all lines.

Fixes: zed-industries/community#984
This commit is contained in:
Conrad Irwin 2023-08-15 13:26:04 -06:00
parent 1cc0798aea
commit 1b4dd49b1d
9 changed files with 518 additions and 135 deletions

View file

@ -2,10 +2,13 @@ use std::{borrow::Cow, sync::Arc};
use collections::HashMap;
use editor::{
display_map::ToDisplayPoint, movement, scroll::autoscroll::Autoscroll, Bias, ClipboardSelection,
display_map::{DisplaySnapshot, ToDisplayPoint},
movement,
scroll::autoscroll::Autoscroll,
Bias, ClipboardSelection, DisplayPoint, Editor,
};
use gpui::{actions, AppContext, ViewContext, WindowContext};
use language::{AutoindentMode, SelectionGoal};
use language::{AutoindentMode, Selection, SelectionGoal};
use workspace::Workspace;
use crate::{
@ -21,6 +24,7 @@ actions!(
[
ToggleVisual,
ToggleVisualLine,
ToggleVisualBlock,
VisualDelete,
VisualYank,
VisualPaste,
@ -29,8 +33,17 @@ actions!(
);
pub fn init(cx: &mut AppContext) {
cx.add_action(toggle_visual);
cx.add_action(toggle_visual_line);
cx.add_action(|_, _: &ToggleVisual, cx: &mut ViewContext<Workspace>| {
toggle_mode(Mode::Visual, cx)
});
cx.add_action(|_, _: &ToggleVisualLine, cx: &mut ViewContext<Workspace>| {
toggle_mode(Mode::VisualLine, cx)
});
cx.add_action(
|_, _: &ToggleVisualBlock, cx: &mut ViewContext<Workspace>| {
toggle_mode(Mode::VisualBlock, cx)
},
);
cx.add_action(other_end);
cx.add_action(delete);
cx.add_action(yank);
@ -40,55 +53,169 @@ pub fn init(cx: &mut AppContext) {
pub fn visual_motion(motion: Motion, times: Option<usize>, cx: &mut WindowContext) {
Vim::update(cx, |vim, cx| {
vim.update_active_editor(cx, |editor, cx| {
editor.change_selections(Some(Autoscroll::fit()), cx, |s| {
s.move_with(|map, selection| {
let was_reversed = selection.reversed;
if vim.state.mode == Mode::VisualBlock && !matches!(motion, Motion::EndOfLine) {
let is_up_or_down = matches!(motion, Motion::Up | Motion::Down);
visual_block_motion(is_up_or_down, editor, cx, |map, point, goal| {
motion.move_point(map, point, goal, times)
})
} else {
editor.change_selections(Some(Autoscroll::fit()), cx, |s| {
s.move_with(|map, selection| {
let was_reversed = selection.reversed;
let mut current_head = selection.head();
let mut current_head = selection.head();
// our motions assume the current character is after the cursor,
// but in (forward) visual mode the current character is just
// before the end of the selection.
// our motions assume the current character is after the cursor,
// but in (forward) visual mode the current character is just
// before the end of the selection.
// If the file ends with a newline (which is common) we don't do this.
// so that if you go to the end of such a file you can use "up" to go
// to the previous line and have it work somewhat as expected.
if !selection.reversed
&& !selection.is_empty()
&& !(selection.end.column() == 0 && selection.end == map.max_point())
{
current_head = movement::left(map, selection.end)
}
// If the file ends with a newline (which is common) we don't do this.
// so that if you go to the end of such a file you can use "up" to go
// to the previous line and have it work somewhat as expected.
if !selection.reversed
&& !selection.is_empty()
&& !(selection.end.column() == 0 && selection.end == map.max_point())
{
current_head = movement::left(map, selection.end)
}
let Some((new_head, goal)) =
let Some((new_head, goal)) =
motion.move_point(map, current_head, selection.goal, times) else { return };
selection.set_head(new_head, goal);
selection.set_head(new_head, goal);
// ensure the current character is included in the selection.
if !selection.reversed {
// TODO: maybe try clipping left for multi-buffers
let next_point = movement::right(map, selection.end);
// ensure the current character is included in the selection.
if !selection.reversed {
let next_point = if vim.state.mode == Mode::VisualBlock {
movement::saturating_right(map, selection.end)
} else {
movement::right(map, selection.end)
};
if !(next_point.column() == 0 && next_point == map.max_point()) {
selection.end = movement::right(map, selection.end)
if !(next_point.column() == 0 && next_point == map.max_point()) {
selection.end = next_point;
}
}
}
// vim always ensures the anchor character stays selected.
// if our selection has reversed, we need to move the opposite end
// to ensure the anchor is still selected.
if was_reversed && !selection.reversed {
selection.start = movement::left(map, selection.start);
} else if !was_reversed && selection.reversed {
selection.end = movement::right(map, selection.end);
}
// vim always ensures the anchor character stays selected.
// if our selection has reversed, we need to move the opposite end
// to ensure the anchor is still selected.
if was_reversed && !selection.reversed {
selection.start = movement::left(map, selection.start);
} else if !was_reversed && selection.reversed {
selection.end = movement::right(map, selection.end);
}
})
});
});
}
});
});
}
pub fn visual_block_motion(
preserve_goal: bool,
editor: &mut Editor,
cx: &mut ViewContext<Editor>,
mut move_selection: impl FnMut(
&DisplaySnapshot,
DisplayPoint,
SelectionGoal,
) -> Option<(DisplayPoint, SelectionGoal)>,
) {
editor.change_selections(Some(Autoscroll::fit()), cx, |s| {
let map = &s.display_map();
let mut head = s.newest_anchor().head().to_display_point(map);
let mut tail = s.oldest_anchor().tail().to_display_point(map);
let mut goal = s.newest_anchor().goal;
let was_reversed = tail.column() > head.column();
if !was_reversed && !(head.column() == 0 && head == map.max_point()) {
head = movement::saturating_left(map, head);
}
let Some((new_head, new_goal)) = move_selection(&map, head, goal) else {
return
};
head = new_head;
if goal == SelectionGoal::None {
goal = new_goal;
}
let mut is_reversed = tail.column() > head.column();
if was_reversed && !is_reversed {
tail = movement::left(map, tail)
} else if !was_reversed && is_reversed {
tail = movement::right(map, tail)
}
if !is_reversed {
head = movement::saturating_right(map, head)
}
if !preserve_goal
|| !matches!(
goal,
SelectionGoal::ColumnRange { .. } | SelectionGoal::Column(_)
)
{
goal = SelectionGoal::ColumnRange {
start: tail.column(),
end: head.column(),
}
}
let mut columns = if let SelectionGoal::ColumnRange { start, end } = goal {
if start > end {
is_reversed = true;
end..start
} else {
is_reversed = false;
start..end
}
} else if let SelectionGoal::Column(column) = goal {
is_reversed = false;
column..(column + 1)
} else {
unreachable!()
};
if columns.start >= map.line_len(head.row()) {
columns.start = map.line_len(head.row()).saturating_sub(1);
}
if columns.start >= map.line_len(tail.row()) {
columns.start = map.line_len(tail.row()).saturating_sub(1);
}
let mut selections = Vec::new();
let mut row = tail.row();
loop {
let start = map.clip_point(DisplayPoint::new(row, columns.start), Bias::Left);
let end = map.clip_point(DisplayPoint::new(row, columns.end), Bias::Left);
if columns.start <= map.line_len(row) {
let mut selection = Selection {
id: s.new_selection_id(),
start: start.to_point(map),
end: end.to_point(map),
reversed: is_reversed,
goal: goal.clone(),
};
selections.push(selection);
}
if row == head.row() {
break;
}
if tail.row() > head.row() {
row -= 1
} else {
row += 1
}
}
s.select(selections);
})
}
pub fn visual_object(object: Object, cx: &mut WindowContext) {
Vim::update(cx, |vim, cx| {
if let Some(Operator::Object { around }) = vim.active_operator() {
@ -136,28 +263,12 @@ pub fn visual_object(object: Object, cx: &mut WindowContext) {
});
}
pub fn toggle_visual(_: &mut Workspace, _: &ToggleVisual, cx: &mut ViewContext<Workspace>) {
Vim::update(cx, |vim, cx| match vim.state.mode {
Mode::Normal | Mode::Insert | Mode::VisualLine | Mode::VisualBlock => {
vim.switch_mode(Mode::Visual, false, cx);
}
Mode::Visual => {
vim.switch_mode(Mode::Normal, false, cx);
}
})
}
pub fn toggle_visual_line(
_: &mut Workspace,
_: &ToggleVisualLine,
cx: &mut ViewContext<Workspace>,
) {
Vim::update(cx, |vim, cx| match vim.state.mode {
Mode::Normal | Mode::Insert | Mode::Visual | Mode::VisualBlock => {
vim.switch_mode(Mode::VisualLine, false, cx);
}
Mode::VisualLine => {
fn toggle_mode(mode: Mode, cx: &mut ViewContext<Workspace>) {
Vim::update(cx, |vim, cx| {
if vim.state.mode == mode {
vim.switch_mode(Mode::Normal, false, cx);
} else {
vim.switch_mode(mode, false, cx);
}
})
}
@ -207,6 +318,9 @@ pub fn delete(_: &mut Workspace, _: &VisualDelete, cx: &mut ViewContext<Workspac
let cursor = map.clip_point(cursor.to_display_point(map), Bias::Left);
selection.collapse_to(cursor, selection.goal)
});
if vim.state.mode == Mode::VisualBlock {
s.select_anchors(vec![s.first_anchor()])
}
});
});
vim.switch_mode(Mode::Normal, true, cx);
@ -222,6 +336,9 @@ pub fn yank(_: &mut Workspace, _: &VisualYank, cx: &mut ViewContext<Workspace>)
s.move_with(|_, selection| {
selection.collapse_to(selection.start, SelectionGoal::None)
});
if vim.state.mode == Mode::VisualBlock {
s.select_anchors(vec![s.first_anchor()])
}
});
});
vim.switch_mode(Mode::Normal, true, cx);
@ -275,7 +392,7 @@ pub fn paste(_: &mut Workspace, _: &VisualPaste, cx: &mut ViewContext<Workspace>
linewise = all_selections_were_entire_line;
}
let mut selection = selection.clone();
let selection = selection.clone();
if !selection.reversed {
let adjusted = selection.end;
// If the selection is empty, move both the start and end forward one
@ -751,4 +868,119 @@ mod test {
Mode::Normal,
);
}
#[gpui::test]
async fn test_visual_block_mode(cx: &mut gpui::TestAppContext) {
let mut cx = NeovimBackedTestContext::new(cx).await;
cx.set_shared_state(indoc! {
"The ˇquick brown
fox jumps over
the lazy dog"
})
.await;
cx.simulate_shared_keystrokes(["ctrl-v"]).await;
cx.assert_shared_state(indoc! {
"The «qˇ»uick brown
fox jumps over
the lazy dog"
})
.await;
cx.simulate_shared_keystrokes(["2", "down"]).await;
cx.assert_shared_state(indoc! {
"The «qˇ»uick brown
fox «»umps over
the «»azy dog"
})
.await;
cx.simulate_shared_keystrokes(["e"]).await;
cx.assert_shared_state(indoc! {
"The «quicˇ»k brown
fox «jumpˇ»s over
the «lazyˇ» dog"
})
.await;
cx.simulate_shared_keystrokes(["^"]).await;
cx.assert_shared_state(indoc! {
"«ˇThe q»uick brown
«ˇfox j»umps over
«ˇthe l»azy dog"
})
.await;
cx.simulate_shared_keystrokes(["$"]).await;
cx.assert_shared_state(indoc! {
"The «quick brownˇ»
fox «jumps overˇ»
the «lazy dogˇ»"
})
.await;
cx.simulate_shared_keystrokes(["shift-f", " "]).await;
cx.assert_shared_state(indoc! {
"The «quickˇ» brown
fox «jumpsˇ» over
the «lazy ˇ»dog"
})
.await;
// toggling through visual mode works as expected
cx.simulate_shared_keystrokes(["v"]).await;
cx.assert_shared_state(indoc! {
"The «quick brown
fox jumps over
the lazy ˇ»dog"
})
.await;
cx.simulate_shared_keystrokes(["ctrl-v"]).await;
cx.assert_shared_state(indoc! {
"The «quickˇ» brown
fox «jumpsˇ» over
the «lazy ˇ»dog"
})
.await;
cx.set_shared_state(indoc! {
"The ˇquick
brown
fox
jumps over the
lazy dog
"
})
.await;
cx.simulate_shared_keystrokes(["ctrl-v", "down", "down", "down"])
.await;
cx.assert_shared_state(indoc! {
"The «qˇ»uick
brow«»
fox
jump«» over the
lazy dog
"
})
.await;
cx.simulate_shared_keystroke("left").await;
cx.assert_shared_state(indoc! {
"The«ˇ q»uick
bro«ˇwn»
foxˇ
jum«ˇps» over the
lazy dog
"
})
.await;
cx.simulate_shared_keystrokes(["s", "o", "escape"]).await;
cx.assert_shared_state(indoc! {
"Theˇouick
broo
foxo
jumo over the
lazy dog
"
})
.await;
}
}