Add API for adding mouse regions within Text
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3 changed files with 251 additions and 120 deletions
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@ -393,41 +393,82 @@ impl Line {
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origin: Vector2F,
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visible_bounds: RectF,
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line_height: f32,
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boundaries: impl IntoIterator<Item = ShapedBoundary>,
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boundaries: &[ShapedBoundary],
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cx: &mut WindowContext,
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) {
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let padding_top = (line_height - self.layout.ascent - self.layout.descent) / 2.;
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let baseline_origin = vec2f(0., padding_top + self.layout.ascent);
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let baseline_offset = vec2f(0., padding_top + self.layout.ascent);
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let mut boundaries = boundaries.into_iter().peekable();
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let mut color_runs = self.style_runs.iter();
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let mut color_end = 0;
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let mut style_run_end = 0;
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let mut color = Color::black();
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let mut underline: Option<(Vector2F, Underline)> = None;
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let mut glyph_origin = vec2f(0., 0.);
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let mut glyph_origin = origin;
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let mut prev_position = 0.;
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for run in &self.layout.runs {
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for (glyph_ix, glyph) in run.glyphs.iter().enumerate() {
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glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
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if boundaries.peek().map_or(false, |b| b.glyph_ix == glyph_ix) {
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boundaries.next();
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glyph_origin = vec2f(0., glyph_origin.y() + line_height);
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} else {
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glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
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if let Some((underline_origin, underline_style)) = underline {
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scene.push_underline(scene::Underline {
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origin: underline_origin,
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width: glyph_origin.x() - underline_origin.x(),
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thickness: underline_style.thickness.into(),
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color: underline_style.color.unwrap(),
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squiggly: underline_style.squiggly,
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});
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}
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glyph_origin = vec2f(origin.x(), glyph_origin.y() + line_height);
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}
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prev_position = glyph.position.x();
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if glyph.index >= color_end {
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if let Some(next_run) = color_runs.next() {
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color_end += next_run.len as usize;
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color = next_run.color;
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let mut finished_underline = None;
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if glyph.index >= style_run_end {
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if let Some(style_run) = color_runs.next() {
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style_run_end += style_run.len as usize;
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color = style_run.color;
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if let Some((_, underline_style)) = underline {
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if style_run.underline != underline_style {
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finished_underline = underline.take();
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}
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}
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if style_run.underline.thickness.into_inner() > 0. {
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underline.get_or_insert((
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glyph_origin
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+ vec2f(0., baseline_offset.y() + 0.618 * self.layout.descent),
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Underline {
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color: Some(
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style_run.underline.color.unwrap_or(style_run.color),
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),
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thickness: style_run.underline.thickness,
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squiggly: style_run.underline.squiggly,
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},
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));
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}
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} else {
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color_end = self.layout.len;
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style_run_end = self.layout.len;
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color = Color::black();
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finished_underline = underline.take();
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}
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}
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if let Some((underline_origin, underline_style)) = finished_underline {
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scene.push_underline(scene::Underline {
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origin: underline_origin,
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width: glyph_origin.x() - underline_origin.x(),
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thickness: underline_style.thickness.into(),
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color: underline_style.color.unwrap(),
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squiggly: underline_style.squiggly,
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});
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}
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let glyph_bounds = RectF::new(
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origin + glyph_origin,
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glyph_origin,
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cx.font_cache
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.bounding_box(run.font_id, self.layout.font_size),
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);
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@ -437,20 +478,31 @@ impl Line {
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font_id: run.font_id,
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font_size: self.layout.font_size,
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id: glyph.id,
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origin: glyph_bounds.origin() + baseline_origin,
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origin: glyph_bounds.origin() + baseline_offset,
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});
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} else {
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scene.push_glyph(scene::Glyph {
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font_id: run.font_id,
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font_size: self.layout.font_size,
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id: glyph.id,
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origin: glyph_bounds.origin() + baseline_origin,
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origin: glyph_bounds.origin() + baseline_offset,
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color,
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});
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}
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}
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}
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}
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if let Some((underline_origin, underline_style)) = underline.take() {
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let line_end_x = glyph_origin.x() + self.layout.width - prev_position;
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scene.push_underline(scene::Underline {
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origin: underline_origin,
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width: line_end_x - underline_origin.x(),
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thickness: underline_style.thickness.into(),
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color: underline_style.color.unwrap(),
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squiggly: underline_style.squiggly,
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});
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}
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}
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}
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