Add API for adding mouse regions within Text
This commit is contained in:
parent
a7145021b6
commit
1bbcff543b
3 changed files with 251 additions and 120 deletions
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@ -1,13 +1,12 @@
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use gpui::{
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use gpui::{
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color::Color,
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color::Color,
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fonts::{Properties, Weight},
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elements::Text,
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text_layout::RunStyle,
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fonts::{HighlightStyle, TextStyle},
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AnyElement, Element, Quad, SceneBuilder, View, ViewContext,
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platform::MouseButton,
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AnyElement, Element, MouseRegion,
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};
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};
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use log::LevelFilter;
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use log::LevelFilter;
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use pathfinder_geometry::rect::RectF;
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use simplelog::SimpleLogger;
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use simplelog::SimpleLogger;
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use std::ops::Range;
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fn main() {
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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@ -19,7 +18,6 @@ fn main() {
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}
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}
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struct TextView;
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struct TextView;
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struct TextElement;
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impl gpui::Entity for TextView {
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impl gpui::Entity for TextView {
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type Event = ();
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type Event = ();
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@ -30,104 +28,47 @@ impl gpui::View for TextView {
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"View"
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"View"
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}
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}
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fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> AnyElement<TextView> {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> AnyElement<TextView> {
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TextElement.into_any()
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}
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}
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impl<V: View> Element<V> for TextElement {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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_: &mut V,
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_: &mut ViewContext<V>,
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) -> (pathfinder_geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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scene: &mut SceneBuilder,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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_: &mut V,
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cx: &mut ViewContext<V>,
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) -> Self::PaintState {
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let font_size = 12.;
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let font_size = 12.;
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let family = cx
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let family = cx
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.font_cache
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.font_cache
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.load_family(&["SF Pro Display"], &Default::default())
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.load_family(&["Monaco"], &Default::default())
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.unwrap();
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.unwrap();
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let normal = RunStyle {
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let font_id = cx
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font_id: cx
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.font_cache
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.font_cache
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.select_font(family, &Default::default())
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.select_font(family, &Default::default())
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.unwrap();
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.unwrap(),
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let view_id = cx.view_id();
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color: Color::default(),
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underline: Default::default(),
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};
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let bold = RunStyle {
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font_id: cx
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.font_cache
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.select_font(
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family,
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&Properties {
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weight: Weight::BOLD,
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..Default::default()
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},
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)
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.unwrap(),
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color: Color::default(),
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underline: Default::default(),
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};
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let text = "Hello world!";
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let underline = HighlightStyle {
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let line = cx.text_layout_cache().layout_str(
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underline: Some(gpui::fonts::Underline {
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text,
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thickness: 1.0.into(),
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font_size,
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..Default::default()
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&[
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}),
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(1, normal),
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(1, bold),
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(1, normal),
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(1, bold),
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(text.len() - 4, normal),
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],
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);
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scene.push_quad(Quad {
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bounds,
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background: Some(Color::white()),
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..Default::default()
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..Default::default()
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});
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};
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line.paint(scene, bounds.origin(), visible_bounds, bounds.height(), cx);
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}
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fn rect_for_text_range(
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Text::new(
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&self,
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"The text:\nHello, beautiful world, hello!",
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_: Range<usize>,
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TextStyle {
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_: RectF,
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font_id,
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_: RectF,
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font_size,
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_: &Self::LayoutState,
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color: Color::red(),
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_: &Self::PaintState,
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font_family_name: "".into(),
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_: &V,
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font_family_id: family,
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_: &ViewContext<V>,
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underline: Default::default(),
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) -> Option<RectF> {
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font_properties: Default::default(),
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None
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},
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}
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)
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.with_highlights(vec![(17..26, underline), (34..40, underline)])
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fn debug(
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.with_mouse_regions(vec![(17..26), (34..40)], move |ix, bounds| {
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&self,
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MouseRegion::new::<Self>(view_id, ix, bounds).on_click::<Self, _>(
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_: RectF,
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MouseButton::Left,
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_: &Self::LayoutState,
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move |_, _, _| {
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_: &Self::PaintState,
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eprintln!("clicked link {ix}");
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_: &V,
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},
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_: &ViewContext<V>,
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)
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) -> gpui::json::Value {
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})
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todo!()
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.into_any()
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}
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}
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}
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}
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@ -6,8 +6,10 @@ use crate::{
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vector::{vec2f, Vector2F},
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vector::{vec2f, Vector2F},
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},
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},
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json::{ToJson, Value},
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json::{ToJson, Value},
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platform::CursorStyle,
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text_layout::{Line, RunStyle, ShapedBoundary},
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text_layout::{Line, RunStyle, ShapedBoundary},
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Element, FontCache, SceneBuilder, SizeConstraint, TextLayoutCache, View, ViewContext,
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CursorRegion, Element, FontCache, MouseRegion, SceneBuilder, SizeConstraint, TextLayoutCache,
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View, ViewContext,
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};
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};
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use log::warn;
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use log::warn;
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use serde_json::json;
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use serde_json::json;
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@ -17,7 +19,11 @@ pub struct Text {
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text: Cow<'static, str>,
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text: Cow<'static, str>,
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style: TextStyle,
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style: TextStyle,
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soft_wrap: bool,
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soft_wrap: bool,
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highlights: Vec<(Range<usize>, HighlightStyle)>,
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highlights: Option<Box<[(Range<usize>, HighlightStyle)]>>,
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mouse_runs: Option<(
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Box<[Range<usize>]>,
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Box<dyn FnMut(usize, RectF) -> MouseRegion>,
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)>,
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}
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}
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pub struct LayoutState {
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pub struct LayoutState {
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@ -32,7 +38,8 @@ impl Text {
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text: text.into(),
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text: text.into(),
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style,
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style,
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soft_wrap: true,
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soft_wrap: true,
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highlights: Vec::new(),
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highlights: None,
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mouse_runs: None,
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}
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}
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}
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}
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@ -41,8 +48,20 @@ impl Text {
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self
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self
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}
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}
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pub fn with_highlights(mut self, runs: Vec<(Range<usize>, HighlightStyle)>) -> Self {
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pub fn with_highlights(
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self.highlights = runs;
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mut self,
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runs: impl Into<Box<[(Range<usize>, HighlightStyle)]>>,
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) -> Self {
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self.highlights = Some(runs.into());
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self
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}
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pub fn with_mouse_regions(
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mut self,
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runs: impl Into<Box<[Range<usize>]>>,
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build_mouse_region: impl 'static + FnMut(usize, RectF) -> MouseRegion,
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) -> Self {
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self.mouse_runs = Some((runs.into(), Box::new(build_mouse_region)));
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self
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self
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}
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}
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@ -65,7 +84,12 @@ impl<V: View> Element<V> for Text {
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// Convert the string and highlight ranges into an iterator of highlighted chunks.
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// Convert the string and highlight ranges into an iterator of highlighted chunks.
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let mut offset = 0;
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let mut offset = 0;
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let mut highlight_ranges = self.highlights.iter().peekable();
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let mut highlight_ranges = self
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.highlights
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.as_ref()
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.map_or(Default::default(), AsRef::as_ref)
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.iter()
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.peekable();
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let chunks = std::iter::from_fn(|| {
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let chunks = std::iter::from_fn(|| {
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let result;
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let result;
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if let Some((range, highlight_style)) = highlight_ranges.peek() {
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if let Some((range, highlight_style)) = highlight_ranges.peek() {
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@ -152,6 +176,19 @@ impl<V: View> Element<V> for Text {
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) -> Self::PaintState {
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) -> Self::PaintState {
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let mut origin = bounds.origin();
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let mut origin = bounds.origin();
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let empty = Vec::new();
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let empty = Vec::new();
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let mouse_runs;
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let mut build_mouse_region;
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if let Some((runs, build_region)) = &mut self.mouse_runs {
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mouse_runs = runs.iter();
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build_mouse_region = Some(build_region);
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} else {
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mouse_runs = [].iter();
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build_mouse_region = None;
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}
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let mut mouse_runs = mouse_runs.enumerate().peekable();
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let mut offset = 0;
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for (ix, line) in layout.shaped_lines.iter().enumerate() {
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for (ix, line) in layout.shaped_lines.iter().enumerate() {
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let wrap_boundaries = layout.wrap_boundaries.get(ix).unwrap_or(&empty);
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let wrap_boundaries = layout.wrap_boundaries.get(ix).unwrap_or(&empty);
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let boundaries = RectF::new(
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let boundaries = RectF::new(
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@ -169,13 +206,114 @@ impl<V: View> Element<V> for Text {
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origin,
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origin,
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visible_bounds,
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visible_bounds,
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layout.line_height,
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layout.line_height,
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wrap_boundaries.iter().copied(),
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wrap_boundaries,
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cx,
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cx,
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);
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);
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} else {
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} else {
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line.paint(scene, origin, visible_bounds, layout.line_height, cx);
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line.paint(scene, origin, visible_bounds, layout.line_height, cx);
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}
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}
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}
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}
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// Add the mouse regions
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let end_offset = offset + line.len();
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if let Some((mut mouse_run_ix, mut mouse_run_range)) = mouse_runs.peek().cloned() {
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if mouse_run_range.start < end_offset {
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let mut current_mouse_run = None;
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if mouse_run_range.start <= offset {
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current_mouse_run = Some((mouse_run_ix, origin));
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}
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let mut glyph_origin = origin;
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let mut prev_position = 0.;
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let mut wrap_boundaries = wrap_boundaries.iter().copied().peekable();
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for (glyph_ix, glyph) in line
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.runs()
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.iter()
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.flat_map(|run| run.glyphs().iter().enumerate())
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{
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glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
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prev_position = glyph.position.x();
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if wrap_boundaries
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.peek()
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.map_or(false, |b| b.glyph_ix == glyph_ix)
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{
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if let Some((mouse_run_ix, mouse_region_start)) = &mut current_mouse_run
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{
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let bounds = RectF::from_points(
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*mouse_region_start,
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glyph_origin + vec2f(0., layout.line_height),
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);
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scene.push_cursor_region(CursorRegion {
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bounds,
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style: CursorStyle::PointingHand,
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});
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scene.push_mouse_region((build_mouse_region.as_mut().unwrap())(
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*mouse_run_ix,
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bounds,
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));
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*mouse_region_start =
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vec2f(origin.x(), glyph_origin.y() + layout.line_height);
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}
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wrap_boundaries.next();
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glyph_origin = vec2f(origin.x(), glyph_origin.y() + layout.line_height);
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}
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if offset + glyph.index == mouse_run_range.start {
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current_mouse_run = Some((mouse_run_ix, glyph_origin));
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}
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if offset + glyph.index == mouse_run_range.end {
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if let Some((mouse_run_ix, mouse_region_start)) =
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current_mouse_run.take()
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{
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let bounds = RectF::from_points(
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mouse_region_start,
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glyph_origin + vec2f(0., layout.line_height),
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);
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scene.push_cursor_region(CursorRegion {
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bounds,
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style: CursorStyle::PointingHand,
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});
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scene.push_mouse_region((build_mouse_region.as_mut().unwrap())(
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mouse_run_ix,
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bounds,
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));
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mouse_runs.next();
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}
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if let Some(next) = mouse_runs.peek() {
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mouse_run_ix = next.0;
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mouse_run_range = next.1;
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if mouse_run_range.start >= end_offset {
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break;
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}
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if mouse_run_range.start == offset + glyph.index {
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current_mouse_run = Some((mouse_run_ix, glyph_origin));
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}
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}
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}
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}
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if let Some((mouse_run_ix, mouse_region_start)) = current_mouse_run {
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let line_end = glyph_origin + vec2f(line.width() - prev_position, 0.);
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let bounds = RectF::from_points(
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mouse_region_start,
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line_end + vec2f(0., layout.line_height),
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);
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scene.push_cursor_region(CursorRegion {
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bounds,
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style: CursorStyle::PointingHand,
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});
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scene.push_mouse_region((build_mouse_region.as_mut().unwrap())(
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mouse_run_ix,
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bounds,
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));
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}
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}
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}
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offset = end_offset + 1;
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origin.set_y(boundaries.max_y());
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origin.set_y(boundaries.max_y());
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}
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}
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}
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}
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@ -393,41 +393,82 @@ impl Line {
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origin: Vector2F,
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origin: Vector2F,
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visible_bounds: RectF,
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visible_bounds: RectF,
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line_height: f32,
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line_height: f32,
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boundaries: impl IntoIterator<Item = ShapedBoundary>,
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boundaries: &[ShapedBoundary],
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cx: &mut WindowContext,
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cx: &mut WindowContext,
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) {
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) {
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let padding_top = (line_height - self.layout.ascent - self.layout.descent) / 2.;
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let padding_top = (line_height - self.layout.ascent - self.layout.descent) / 2.;
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let baseline_origin = vec2f(0., padding_top + self.layout.ascent);
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let baseline_offset = vec2f(0., padding_top + self.layout.ascent);
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let mut boundaries = boundaries.into_iter().peekable();
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let mut boundaries = boundaries.into_iter().peekable();
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let mut color_runs = self.style_runs.iter();
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let mut color_runs = self.style_runs.iter();
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let mut color_end = 0;
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let mut style_run_end = 0;
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let mut color = Color::black();
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let mut color = Color::black();
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let mut underline: Option<(Vector2F, Underline)> = None;
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let mut glyph_origin = vec2f(0., 0.);
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let mut glyph_origin = origin;
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let mut prev_position = 0.;
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let mut prev_position = 0.;
|
||||||
for run in &self.layout.runs {
|
for run in &self.layout.runs {
|
||||||
for (glyph_ix, glyph) in run.glyphs.iter().enumerate() {
|
for (glyph_ix, glyph) in run.glyphs.iter().enumerate() {
|
||||||
|
glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
|
||||||
|
|
||||||
if boundaries.peek().map_or(false, |b| b.glyph_ix == glyph_ix) {
|
if boundaries.peek().map_or(false, |b| b.glyph_ix == glyph_ix) {
|
||||||
boundaries.next();
|
boundaries.next();
|
||||||
glyph_origin = vec2f(0., glyph_origin.y() + line_height);
|
if let Some((underline_origin, underline_style)) = underline {
|
||||||
} else {
|
scene.push_underline(scene::Underline {
|
||||||
glyph_origin.set_x(glyph_origin.x() + glyph.position.x() - prev_position);
|
origin: underline_origin,
|
||||||
|
width: glyph_origin.x() - underline_origin.x(),
|
||||||
|
thickness: underline_style.thickness.into(),
|
||||||
|
color: underline_style.color.unwrap(),
|
||||||
|
squiggly: underline_style.squiggly,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
glyph_origin = vec2f(origin.x(), glyph_origin.y() + line_height);
|
||||||
}
|
}
|
||||||
prev_position = glyph.position.x();
|
prev_position = glyph.position.x();
|
||||||
|
|
||||||
if glyph.index >= color_end {
|
let mut finished_underline = None;
|
||||||
if let Some(next_run) = color_runs.next() {
|
if glyph.index >= style_run_end {
|
||||||
color_end += next_run.len as usize;
|
if let Some(style_run) = color_runs.next() {
|
||||||
color = next_run.color;
|
style_run_end += style_run.len as usize;
|
||||||
|
color = style_run.color;
|
||||||
|
if let Some((_, underline_style)) = underline {
|
||||||
|
if style_run.underline != underline_style {
|
||||||
|
finished_underline = underline.take();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if style_run.underline.thickness.into_inner() > 0. {
|
||||||
|
underline.get_or_insert((
|
||||||
|
glyph_origin
|
||||||
|
+ vec2f(0., baseline_offset.y() + 0.618 * self.layout.descent),
|
||||||
|
Underline {
|
||||||
|
color: Some(
|
||||||
|
style_run.underline.color.unwrap_or(style_run.color),
|
||||||
|
),
|
||||||
|
thickness: style_run.underline.thickness,
|
||||||
|
squiggly: style_run.underline.squiggly,
|
||||||
|
},
|
||||||
|
));
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
color_end = self.layout.len;
|
style_run_end = self.layout.len;
|
||||||
color = Color::black();
|
color = Color::black();
|
||||||
|
finished_underline = underline.take();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let Some((underline_origin, underline_style)) = finished_underline {
|
||||||
|
scene.push_underline(scene::Underline {
|
||||||
|
origin: underline_origin,
|
||||||
|
width: glyph_origin.x() - underline_origin.x(),
|
||||||
|
thickness: underline_style.thickness.into(),
|
||||||
|
color: underline_style.color.unwrap(),
|
||||||
|
squiggly: underline_style.squiggly,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
let glyph_bounds = RectF::new(
|
let glyph_bounds = RectF::new(
|
||||||
origin + glyph_origin,
|
glyph_origin,
|
||||||
cx.font_cache
|
cx.font_cache
|
||||||
.bounding_box(run.font_id, self.layout.font_size),
|
.bounding_box(run.font_id, self.layout.font_size),
|
||||||
);
|
);
|
||||||
|
@ -437,20 +478,31 @@ impl Line {
|
||||||
font_id: run.font_id,
|
font_id: run.font_id,
|
||||||
font_size: self.layout.font_size,
|
font_size: self.layout.font_size,
|
||||||
id: glyph.id,
|
id: glyph.id,
|
||||||
origin: glyph_bounds.origin() + baseline_origin,
|
origin: glyph_bounds.origin() + baseline_offset,
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
scene.push_glyph(scene::Glyph {
|
scene.push_glyph(scene::Glyph {
|
||||||
font_id: run.font_id,
|
font_id: run.font_id,
|
||||||
font_size: self.layout.font_size,
|
font_size: self.layout.font_size,
|
||||||
id: glyph.id,
|
id: glyph.id,
|
||||||
origin: glyph_bounds.origin() + baseline_origin,
|
origin: glyph_bounds.origin() + baseline_offset,
|
||||||
color,
|
color,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if let Some((underline_origin, underline_style)) = underline.take() {
|
||||||
|
let line_end_x = glyph_origin.x() + self.layout.width - prev_position;
|
||||||
|
scene.push_underline(scene::Underline {
|
||||||
|
origin: underline_origin,
|
||||||
|
width: line_end_x - underline_origin.x(),
|
||||||
|
thickness: underline_style.thickness.into(),
|
||||||
|
color: underline_style.color.unwrap(),
|
||||||
|
squiggly: underline_style.squiggly,
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue