Add checkboxes and their stories

This commit is contained in:
Nate Butler 2023-11-05 01:06:41 -05:00
parent b243de407e
commit 1bce5dcc69
9 changed files with 245 additions and 3 deletions

View file

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///! # Checkbox
///!
///! Checkboxes are used for multiple choices, not for mutually exclusive choices.
///! Each checkbox works independently from other checkboxes in the list,
///! therefore checking an additional box does not affect any other selections.
use gpui2::{
div, Component, ParentElement, SharedString, StatelessInteractive, Styled, ViewContext,
};
use theme2::ActiveTheme;
use crate::{Icon, IconColor, IconElement, Selected};
#[derive(Component)]
pub struct Checkbox {
id: SharedString,
checked: Selected,
disabled: bool,
}
impl Checkbox {
pub fn new(id: impl Into<SharedString>) -> Self {
Self {
id: id.into(),
checked: Selected::Unselected,
disabled: false,
}
}
pub fn toggle(mut self) -> Self {
self.checked = match self.checked {
Selected::Selected => Selected::Unselected,
Selected::Unselected => Selected::Selected,
Selected::Indeterminate => Selected::Selected,
};
self
}
pub fn set_indeterminate(mut self) -> Self {
self.checked = Selected::Indeterminate;
self
}
pub fn set_disabled(mut self, disabled: bool) -> Self {
self.disabled = disabled;
self
}
pub fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
let group_id = format!("checkbox_group_{}", self.id);
// The icon is different depending on the state of the checkbox.
//
// We need the match to return all the same type,
// so we wrap the eatch result in a div.
//
// We are still exploring the best way to handle this.
let icon = match self.checked {
// When selected, we show a checkmark.
Selected::Selected => {
div().child(
IconElement::new(Icon::Check)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// In an indeterminate state, we show a dash.
Selected::Indeterminate => {
div().child(
IconElement::new(Icon::Dash)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// When unselected, we show nothing.
Selected::Unselected => div(),
};
// A checkbox could be in an indeterminate state,
// for example the indeterminate state could represent:
// - a group of options of which only some are selected
// - an enabled option that is no longer available
// - a previously agreed to license that has been updated
//
// For the sake of styles we treat the indeterminate state as selected,
// but it's icon will be different.
let selected =
self.checked == Selected::Selected || self.checked == Selected::Indeterminate;
// We could use something like this to make the checkbox background when selected:
//
// ~~~rust
// ...
// .when(selected, |this| {
// this.bg(cx.theme().colors().element_selected)
// })
// ~~~
//
// But we use a match instead here because the checkbox might be disabled,
// and it could be disabled _while_ it is selected, as well as while it is not selected.
let (bg_color, border_color) = match (self.disabled, selected) {
(true, _) => (
cx.theme().colors().ghost_element_disabled,
cx.theme().colors().border_disabled,
),
(false, true) => (
cx.theme().colors().element_selected,
cx.theme().colors().border,
),
(false, false) => (cx.theme().colors().element, cx.theme().colors().border),
};
div()
// Rather than adding `px_1()` to add some space around the checkbox,
// we use a larger parent element to create a slightly larger
// click area for the checkbox.
.size_5()
// Because we've enlarged the click area, we need to create a
// `group` to pass down interaction events to the checkbox.
.group(group_id.clone())
.child(
div()
.flex()
// This prevent the flex element from growing
// or shrinking in response to any size changes
.flex_none()
// The combo of `justify_center()` and `items_center()`
// is used frequently to center elements in a flex container.
//
// We use this to center the icon in the checkbox.
.justify_center()
.items_center()
.m_1()
.size_4()
.rounded_sm()
.bg(bg_color)
.border()
.border_color(border_color)
// We only want the interaction states to fire when we
// are in a checkbox that isn't disabled.
.when(!self.disabled, |this| {
// Here instead of `hover()` we use `group_hover()`
// to pass it the group id.
this.group_hover(group_id.clone(), |el| {
el.bg(cx.theme().colors().element_hover)
})
})
.child(icon),
)
}
}
#[cfg(feature = "stories")]
pub use stories::*;
#[cfg(feature = "stories")]
mod stories {
use super::*;
use crate::{h_stack, Story};
use gpui2::{Div, Render};
pub struct CheckboxStory;
impl Render for CheckboxStory {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
Story::container(cx)
.child(Story::title_for::<_, Checkbox>(cx))
.child(Story::label(cx, "Default"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(Checkbox::new("checkbox-enabled"))
.child(Checkbox::new("checkbox-intermediate").set_indeterminate())
.child(Checkbox::new("checkbox-selected").toggle()),
)
.child(Story::label(cx, "Disabled"))
.child(
h_stack()
.p_2()
.gap_2()
.rounded_md()
.border()
.border_color(cx.theme().colors().border)
.child(Checkbox::new("checkbox-disabled").set_disabled(true))
.child(
Checkbox::new("checkbox-disabled-intermediate")
.set_disabled(true)
.set_indeterminate(),
)
.child(
Checkbox::new("checkbox-disabled-selected")
.set_disabled(true)
.toggle(),
),
)
}
}
}