Add the ability to specify a level when creating windows
This lets some windows stay on top of others, independently of whether the application is in the foreground.
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4 changed files with 31 additions and 12 deletions
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@ -12,7 +12,7 @@ use crate::{
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Event, WindowBounds,
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},
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InputHandler, KeyDownEvent, ModifiersChangedEvent, MouseButton, MouseButtonEvent,
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MouseMovedEvent, Scene,
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MouseMovedEvent, Scene, WindowLevel,
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};
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use block::ConcreteBlock;
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use cocoa::{
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@ -56,6 +56,12 @@ const WINDOW_STATE_IVAR: &str = "windowState";
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static mut WINDOW_CLASS: *const Class = ptr::null();
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static mut VIEW_CLASS: *const Class = ptr::null();
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#[allow(non_upper_case_globals)]
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const NSNormalWindowLevel: NSInteger = 0;
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#[allow(non_upper_case_globals)]
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const NSPopUpWindowLevel: NSInteger = 101;
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#[repr(C)]
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#[derive(Copy, Clone, Debug)]
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struct NSRange {
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@ -452,6 +458,11 @@ impl Window {
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}
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native_window.makeKeyAndOrderFront_(nil);
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let native_level = match options.level {
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WindowLevel::Normal => NSNormalWindowLevel,
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WindowLevel::PopUp => NSPopUpWindowLevel,
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};
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native_window.setLevel_(native_level);
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window.0.borrow().move_traffic_light();
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pool.drain();
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