Add the ability to specify a level when creating windows
This lets some windows stay on top of others, independently of whether the application is in the foreground.
This commit is contained in:
parent
c1f448d8a8
commit
1c9c7ef7ae
4 changed files with 31 additions and 12 deletions
|
@ -20,7 +20,7 @@ use gpui::{
|
|||
geometry::vector::vec2f,
|
||||
impl_actions,
|
||||
platform::{WindowBounds, WindowOptions},
|
||||
AssetSource, AsyncAppContext, TitlebarOptions, ViewContext,
|
||||
AssetSource, AsyncAppContext, TitlebarOptions, ViewContext, WindowLevel,
|
||||
};
|
||||
use language::Rope;
|
||||
pub use lsp;
|
||||
|
@ -336,6 +336,7 @@ pub fn build_window_options() -> WindowOptions<'static> {
|
|||
traffic_light_position: Some(vec2f(8., 8.)),
|
||||
}),
|
||||
center: false,
|
||||
level: WindowLevel::Normal,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue