Fix dev server projects reconnect (#13484)

Release Notes:

- Improved handling of client reconnects for dev-servers (alpha group
only)
This commit is contained in:
Conrad Irwin 2024-06-24 20:36:05 -06:00 committed by GitHub
parent df11b646da
commit 1ffd87b87e
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GPG key ID: B5690EEEBB952194
3 changed files with 27 additions and 4 deletions

View file

@ -504,6 +504,29 @@ async fn test_dev_server_reconnect(
.unwrap();
}
#[gpui::test]
async fn test_dev_server_restart(cx1: &mut gpui::TestAppContext, cx2: &mut gpui::TestAppContext) {
let (server, client1) = TestServer::start1(cx1).await;
let (_dev_server, remote_workspace) =
create_dev_server_project(&server, client1.app_state.clone(), cx1, cx2).await;
let cx = VisualTestContext::from_window(remote_workspace.into(), cx1).as_mut();
server.reset().await;
cx.run_until_parked();
cx.simulate_keystrokes("cmd-p 1 enter");
remote_workspace
.update(cx, |ws, cx| {
ws.active_item_as::<Editor>(cx)
.unwrap()
.update(cx, |ed, cx| {
assert_eq!(ed.text(cx).to_string(), "remote\nremote\nremote");
})
})
.unwrap();
}
#[gpui::test]
async fn test_create_dev_server_project_path_validation(
cx1: &mut gpui::TestAppContext,