preview tabs: Allow replacing preview tab when using code navigation (#10730)
This PR adds support for replacing the current preview tab when using GoToDefinition. Previously a tab, that was navigated away from, was converted into a permanent tab and the new tab was opened as preview. Without `enable_preview_from_code_navigation`: https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634 With `enable_preview_from_code_navigation`: https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6 Note: In the future I would like to improve support for the navigation history, because right now tabs that are not "normal" project items, e.g. FindAllReferences cannot be reopened Release Notes: - Added support for replacing the current preview tab when using code navigation (`enable_preview_from_code_navigation`)
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19 changed files with 120 additions and 60 deletions
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@ -623,21 +623,13 @@ impl Pane {
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self.activate_item(index, focus_item, focus_item, cx);
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existing_item
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} else {
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let mut destination_index = None;
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if allow_preview {
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// If we are opening a new item as preview and we have an existing preview tab, remove it.
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if let Some(item_idx) = self.preview_item_idx() {
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let prev_active_item_index = self.active_item_index;
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self.remove_item(item_idx, false, false, cx);
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self.active_item_index = prev_active_item_index;
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// If the item is being opened as preview and we have an existing preview tab,
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// open the new item in the position of the existing preview tab.
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if item_idx < self.items.len() {
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destination_index = Some(item_idx);
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}
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}
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}
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// If the item is being opened as preview and we have an existing preview tab,
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// open the new item in the position of the existing preview tab.
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let destination_index = if allow_preview {
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self.close_current_preview_item(cx)
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} else {
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None
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};
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let new_item = build_item(cx);
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@ -651,6 +643,22 @@ impl Pane {
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}
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}
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pub fn close_current_preview_item(&mut self, cx: &mut ViewContext<Self>) -> Option<usize> {
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let Some(item_idx) = self.preview_item_idx() else {
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return None;
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};
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let prev_active_item_index = self.active_item_index;
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self.remove_item(item_idx, false, false, cx);
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self.active_item_index = prev_active_item_index;
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if item_idx < self.items.len() {
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Some(item_idx)
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} else {
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None
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}
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}
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pub fn add_item(
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&mut self,
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item: Box<dyn ItemHandle>,
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