Remove bias parameter from to_display_point
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
This commit is contained in:
parent
8b1b35913a
commit
213b94afd4
2 changed files with 56 additions and 55 deletions
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@ -519,13 +519,13 @@ impl Editor {
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.peek()
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.unwrap()
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.head()
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.to_display_point(&display_map, Bias::Left)
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.to_display_point(&display_map)
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.row() as f32;
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let last_cursor_bottom = selections
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.last()
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.unwrap()
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.head()
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.to_display_point(&display_map, Bias::Right)
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.to_display_point(&display_map)
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.row() as f32
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+ 1.0;
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@ -570,7 +570,7 @@ impl Editor {
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let mut target_left = std::f32::INFINITY;
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let mut target_right = 0.0_f32;
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for selection in selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let start_column = head.column().saturating_sub(3);
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let end_column = cmp::min(display_map.line_len(head.row()), head.column() + 3);
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target_left = target_left
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@ -1052,7 +1052,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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for selection in &mut selections {
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if selection.is_empty() {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let cursor = movement::left(&display_map, head)
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.unwrap()
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.to_buffer_point(&display_map, Bias::Left);
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@ -1071,7 +1071,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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if selection.is_empty() {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let cursor = movement::right(&display_map, head)
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.unwrap()
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.to_buffer_point(&display_map, Bias::Right);
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@ -1138,10 +1138,7 @@ impl Editor {
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let mut selections = selections.iter().peekable();
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while let Some(selection) = selections.next() {
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let mut rows = selection.spanned_rows(false, &display_map).buffer_rows;
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let goal_display_column = selection
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.head()
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.to_display_point(&display_map, Bias::Left)
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.column();
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let goal_display_column = selection.head().to_display_point(&display_map).column();
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// Accumulate contiguous regions of rows that we want to delete.
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while let Some(next_selection) = selections.peek() {
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@ -1170,8 +1167,8 @@ impl Editor {
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cursor_buffer_row = rows.start.saturating_sub(1);
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}
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let mut cursor = Point::new(cursor_buffer_row - row_delta, 0)
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.to_display_point(&display_map, Bias::Left);
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let mut cursor =
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Point::new(cursor_buffer_row - row_delta, 0).to_display_point(&display_map);
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*cursor.column_mut() =
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cmp::min(goal_display_column, display_map.line_len(cursor.row()));
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row_delta += rows.len() as u32;
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@ -1566,8 +1563,8 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let start = selection.start.to_display_point(&display_map, Bias::Left);
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let end = selection.end.to_display_point(&display_map, Bias::Left);
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let start = selection.start.to_display_point(&display_map);
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let end = selection.end.to_display_point(&display_map);
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if start != end {
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selection.end = selection.start.clone();
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@ -1588,7 +1585,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let cursor = movement::left(&display_map, head)
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.unwrap()
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.to_buffer_point(&display_map, Bias::Left);
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@ -1602,8 +1599,8 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let start = selection.start.to_display_point(&display_map, Bias::Left);
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let end = selection.end.to_display_point(&display_map, Bias::Left);
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let start = selection.start.to_display_point(&display_map);
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let end = selection.end.to_display_point(&display_map);
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if start != end {
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selection.start = selection.end.clone();
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@ -1624,7 +1621,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let cursor = movement::right(&display_map, head)
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.unwrap()
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.to_buffer_point(&display_map, Bias::Right);
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@ -1643,8 +1640,8 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let start = selection.start.to_display_point(&display_map, Bias::Left);
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let end = selection.end.to_display_point(&display_map, Bias::Left);
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let start = selection.start.to_display_point(&display_map);
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let end = selection.end.to_display_point(&display_map);
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if start != end {
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selection.goal = SelectionGoal::None;
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}
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@ -1663,7 +1660,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let (head, goal) = movement::up(&display_map, head, selection.goal).unwrap();
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let cursor = head.to_buffer_point(&display_map, Bias::Left);
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selection.set_head(cursor);
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@ -1681,8 +1678,8 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let start = selection.start.to_display_point(&display_map, Bias::Left);
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let end = selection.end.to_display_point(&display_map, Bias::Left);
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let start = selection.start.to_display_point(&display_map);
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let end = selection.end.to_display_point(&display_map);
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if start != end {
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selection.goal = SelectionGoal::None;
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}
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@ -1701,7 +1698,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let (head, goal) = movement::down(&display_map, head, selection.goal).unwrap();
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let cursor = head.to_buffer_point(&display_map, Bias::Right);
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selection.set_head(cursor);
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@ -1718,7 +1715,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::prev_word_boundary(&display_map, head).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Left);
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selection.start = cursor.clone();
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@ -1737,7 +1734,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::prev_word_boundary(&display_map, head).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Left);
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selection.set_head(cursor);
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@ -1756,7 +1753,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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if selection.is_empty() {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::prev_word_boundary(&display_map, head).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Right);
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selection.set_head(cursor);
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@ -1776,7 +1773,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::next_word_boundary(&display_map, head).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Left);
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selection.start = cursor;
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@ -1795,7 +1792,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::next_word_boundary(&display_map, head).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Left);
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selection.set_head(cursor);
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@ -1814,7 +1811,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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if selection.is_empty() {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::next_word_boundary(&display_map, head).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Right);
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selection.set_head(cursor);
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@ -1834,7 +1831,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::line_beginning(&display_map, head, true).unwrap();
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let cursor = new_head.to_buffer_point(&display_map, Bias::Left);
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selection.start = cursor;
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@ -1853,7 +1850,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::line_beginning(&display_map, head, *toggle_indent).unwrap();
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selection.set_head(new_head.to_buffer_point(&display_map, Bias::Left));
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selection.goal = SelectionGoal::None;
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@ -1877,7 +1874,7 @@ impl Editor {
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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{
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::line_end(&display_map, head).unwrap();
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let anchor = new_head.to_buffer_point(&display_map, Bias::Left);
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selection.start = anchor.clone();
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@ -1893,7 +1890,7 @@ impl Editor {
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let display_map = self.display_map.update(cx, |map, cx| map.snapshot(cx));
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let mut selections = self.selections::<Point>(cx).collect::<Vec<_>>();
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for selection in &mut selections {
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let head = selection.head().to_display_point(&display_map, Bias::Left);
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let head = selection.head().to_display_point(&display_map);
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let new_head = movement::line_end(&display_map, head).unwrap();
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selection.set_head(new_head.to_buffer_point(&display_map, Bias::Left));
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selection.goal = SelectionGoal::None;
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@ -2263,8 +2260,8 @@ impl Editor {
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let start_index = self.selection_insertion_index(&selections, start);
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let pending_selection = if set_id.replica_id == self.buffer.read(cx).replica_id() {
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self.pending_selection.as_ref().and_then(|pending| {
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let mut selection_start = pending.start.to_display_point(&display_map, Bias::Left);
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let mut selection_end = pending.end.to_display_point(&display_map, Bias::Left);
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let mut selection_start = pending.start.to_display_point(&display_map);
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let mut selection_end = pending.end.to_display_point(&display_map);
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if pending.reversed {
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mem::swap(&mut selection_start, &mut selection_end);
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}
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@ -2758,9 +2755,7 @@ fn compute_scroll_position(
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mut scroll_position: Vector2F,
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scroll_top_anchor: &Anchor,
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) -> Vector2F {
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let scroll_top = scroll_top_anchor
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.to_display_point(snapshot, Bias::Left)
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.row() as f32;
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let scroll_top = scroll_top_anchor.to_display_point(snapshot).row() as f32;
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scroll_position.set_y(scroll_top + scroll_position.y());
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scroll_position
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}
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@ -2838,8 +2833,8 @@ impl View for Editor {
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impl SelectionExt for Selection<Point> {
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fn display_range(&self, map: &DisplayMapSnapshot) -> Range<DisplayPoint> {
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let start = self.start.to_display_point(map, Bias::Left);
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let end = self.end.to_display_point(map, Bias::Left);
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let start = self.start.to_display_point(map);
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let end = self.end.to_display_point(map);
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if self.reversed {
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end..start
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} else {
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@ -2852,8 +2847,8 @@ impl SelectionExt for Selection<Point> {
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include_end_if_at_line_start: bool,
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map: &DisplayMapSnapshot,
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) -> SpannedRows {
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let display_start = self.start.to_display_point(map, Bias::Left);
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let mut display_end = self.end.to_display_point(map, Bias::Right);
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let display_start = self.start.to_display_point(map);
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let mut display_end = self.end.to_display_point(map);
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if !include_end_if_at_line_start
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&& display_end.row() != map.max_point().row()
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&& display_start.row() != display_end.row()
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