Support overflow scroll
This commit is contained in:
parent
713d72942d
commit
21d390fa4a
5 changed files with 237 additions and 76 deletions
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@ -1,17 +1,17 @@
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use std::cell::Cell;
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use std::{cell::Cell, rc::Rc};
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use crate::{
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element::{AnyElement, Element, IntoElement, Layout, ParentElement},
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hsla,
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layout_context::LayoutContext,
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paint_context::PaintContext,
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style::{CornerRadii, Style, StyleHelpers, Styleable},
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style::{CornerRadii, Overflow, Style, StyleHelpers, Styleable},
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InteractionHandlers, Interactive,
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};
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use anyhow::Result;
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use gpui::{
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geometry::vector::Vector2F,
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platform::{MouseButton, MouseButtonEvent, MouseMovedEvent},
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geometry::{rect::RectF, vector::Vector2F, Point},
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platform::{MouseButton, MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent},
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scene::{self},
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LayoutId,
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};
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@ -23,6 +23,7 @@ pub struct Div<V: 'static> {
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styles: RefinementCascade<Style>,
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handlers: InteractionHandlers<V>,
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children: SmallVec<[AnyElement<V>; 2]>,
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scroll_state: Option<ScrollState>,
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}
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pub fn div<V>() -> Div<V> {
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@ -30,11 +31,12 @@ pub fn div<V>() -> Div<V> {
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styles: Default::default(),
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handlers: Default::default(),
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children: Default::default(),
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scroll_state: None,
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}
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}
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impl<V: 'static> Element<V> for Div<V> {
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type PaintState = ();
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type PaintState = Vec<LayoutId>;
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fn layout(
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&mut self,
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@ -59,7 +61,7 @@ impl<V: 'static> Element<V> for Div<V> {
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cx.pop_text_style();
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}
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Ok((cx.add_layout_node(style, children)?, ()))
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Ok((cx.add_layout_node(style, children.clone())?, children))
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}
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fn paint(
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@ -67,27 +69,45 @@ impl<V: 'static> Element<V> for Div<V> {
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view: &mut V,
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parent_origin: Vector2F,
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layout: &Layout,
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_: &mut Self::PaintState,
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child_layouts: &mut Vec<LayoutId>,
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cx: &mut PaintContext<V>,
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) where
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Self: Sized,
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{
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let order = layout.order;
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let bounds = layout.bounds + parent_origin;
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let style = self.computed_style();
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let pop_text_style = style.text_style(cx).map_or(false, |style| {
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cx.push_text_style(&style).log_err().is_some()
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});
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style.paint_background(bounds, cx);
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self.interaction_handlers().paint(order, bounds, cx);
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for child in &mut self.children {
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child.paint(view, bounds.origin(), cx);
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let scrolled_origin = bounds.origin() - self.scroll_offset(&style.overflow);
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// TODO: Support only one dimension being hidden
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let mut pop_layer = false;
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if style.overflow.y != Overflow::Visible || style.overflow.x != Overflow::Visible {
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cx.scene.push_layer(Some(bounds));
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pop_layer = true;
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}
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for child in &mut self.children {
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child.paint(view, scrolled_origin, cx);
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}
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if pop_layer {
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cx.scene.pop_layer();
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}
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style.paint_foreground(bounds, cx);
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if pop_text_style {
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cx.pop_text_style();
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}
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self.handle_scroll(order, bounds, style.overflow.clone(), child_layouts, cx);
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if cx.is_inspector_enabled() {
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self.paint_inspector(parent_origin, layout, cx);
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}
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@ -95,6 +115,106 @@ impl<V: 'static> Element<V> for Div<V> {
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}
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impl<V: 'static> Div<V> {
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pub fn overflow_hidden(mut self) -> Self {
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self.declared_style().overflow.x = Some(Overflow::Hidden);
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self.declared_style().overflow.y = Some(Overflow::Hidden);
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self
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}
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pub fn overflow_hidden_x(mut self) -> Self {
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self.declared_style().overflow.x = Some(Overflow::Hidden);
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self
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}
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pub fn overflow_hidden_y(mut self) -> Self {
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self.declared_style().overflow.y = Some(Overflow::Hidden);
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self
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}
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pub fn overflow_scroll(mut self, scroll_state: ScrollState) -> Self {
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self.scroll_state = Some(scroll_state);
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self.declared_style().overflow.x = Some(Overflow::Scroll);
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self.declared_style().overflow.y = Some(Overflow::Scroll);
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self
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}
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pub fn overflow_x_scroll(mut self, scroll_state: ScrollState) -> Self {
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self.scroll_state = Some(scroll_state);
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self.declared_style().overflow.x = Some(Overflow::Scroll);
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self
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}
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pub fn overflow_y_scroll(mut self, scroll_state: ScrollState) -> Self {
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self.scroll_state = Some(scroll_state);
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self.declared_style().overflow.y = Some(Overflow::Scroll);
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self
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}
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fn scroll_offset(&self, overflow: &Point<Overflow>) -> Vector2F {
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let mut offset = Vector2F::zero();
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if overflow.y == Overflow::Scroll {
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offset.set_y(self.scroll_state.as_ref().unwrap().y());
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}
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if overflow.x == Overflow::Scroll {
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offset.set_x(self.scroll_state.as_ref().unwrap().x());
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}
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offset
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}
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fn handle_scroll(
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&mut self,
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order: u32,
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bounds: RectF,
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overflow: Point<Overflow>,
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child_layout_ids: &[LayoutId],
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cx: &mut PaintContext<V>,
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) {
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if overflow.y == Overflow::Scroll || overflow.x == Overflow::Scroll {
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let mut scroll_max = Vector2F::zero();
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for child_layout_id in child_layout_ids {
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if let Some(child_layout) = cx
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.layout_engine()
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.unwrap()
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.computed_layout(*child_layout_id)
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.log_err()
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{
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scroll_max = scroll_max.max(child_layout.bounds.lower_right());
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}
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}
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scroll_max -= bounds.size();
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let scroll_state = self.scroll_state.as_ref().unwrap().clone();
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cx.on_event(order, move |_, event: &ScrollWheelEvent, cx| {
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if bounds.contains_point(event.position) {
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let scroll_delta = match event.delta {
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gpui::platform::ScrollDelta::Pixels(delta) => delta,
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gpui::platform::ScrollDelta::Lines(delta) => {
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delta * cx.text_style().font_size
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}
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};
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if overflow.x == Overflow::Scroll {
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scroll_state.set_x(
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(scroll_state.x() - scroll_delta.x())
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.max(0.)
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.min(scroll_max.x()),
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);
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}
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if overflow.y == Overflow::Scroll {
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scroll_state.set_y(
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(scroll_state.y() - scroll_delta.y())
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.max(0.)
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.min(scroll_max.y()),
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);
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}
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cx.repaint();
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} else {
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cx.bubble_event();
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}
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})
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}
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}
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fn paint_inspector(&self, parent_origin: Vector2F, layout: &Layout, cx: &mut PaintContext<V>) {
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let style = self.styles.merged();
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let bounds = layout.bounds + parent_origin;
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@ -175,3 +295,28 @@ impl<V: 'static> IntoElement<V> for Div<V> {
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self
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}
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}
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#[derive(Default, Clone)]
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pub struct ScrollState(Rc<Cell<Vector2F>>);
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impl ScrollState {
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pub fn x(&self) -> f32 {
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self.0.get().x()
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}
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pub fn set_x(&self, value: f32) {
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let mut current_value = self.0.get();
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current_value.set_x(value);
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self.0.set(current_value);
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}
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pub fn y(&self) -> f32 {
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self.0.get().y()
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}
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pub fn set_y(&self, value: f32) {
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let mut current_value = self.0.get();
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current_value.set_y(value);
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self.0.set(current_value);
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}
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}
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@ -1,7 +1,7 @@
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use crate::{element::LayoutId, style::Style};
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use anyhow::{anyhow, Result};
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use derive_more::{Deref, DerefMut};
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use gpui::{geometry::Size, MeasureParams};
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use gpui::{geometry::Size, taffy::style::Overflow, MeasureParams};
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pub use gpui::{taffy::tree::NodeId, LayoutContext as LegacyLayoutContext};
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#[derive(Deref, DerefMut)]
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children: impl IntoIterator<Item = NodeId>,
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) -> Result<LayoutId> {
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let rem_size = self.rem_size();
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let style = style.to_taffy(rem_size);
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let id = self
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.legacy_cx
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.layout_engine()
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.ok_or_else(|| anyhow!("no layout engine"))?
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.add_node(style.to_taffy(rem_size), children)?;
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.add_node(style, children)?;
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Ok(id)
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}
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@ -439,6 +439,14 @@ pub trait StyleHelpers: Styleable<Style = Style> {
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self
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}
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fn grow(mut self) -> Self
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where
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Self: Sized,
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{
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self.declared_style().flex_grow = Some(1.);
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self
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}
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fn items_start(mut self) -> Self
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where
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Self: Sized,
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@ -1,6 +1,6 @@
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use crate::theme::{theme, Theme};
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use gpui2::{
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elements::{div, img, svg},
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elements::{div, div::ScrollState, img, svg},
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style::{StyleHelpers, Styleable},
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ArcCow, Element, IntoElement, ParentElement, ViewContext,
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};
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#[derive(Element)]
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pub struct CollabPanelElement<V: 'static> {
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view_type: PhantomData<V>,
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scroll_state: ScrollState,
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}
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pub fn collab_panel<V: 'static>() -> CollabPanelElement<V> {
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// When I improve child view rendering, I'd like to have V implement a trait that
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// provides the scroll state, among other things.
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pub fn collab_panel<V: 'static>(scroll_state: ScrollState) -> CollabPanelElement<V> {
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CollabPanelElement {
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view_type: PhantomData,
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scroll_state,
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}
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}
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// Panel
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div()
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.w_64()
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.h_full()
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.flex()
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.flex_col()
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.font("Zed Sans Extended")
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@ -36,6 +41,7 @@ impl<V: 'static> CollabPanelElement<V> {
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.w_full()
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.flex()
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.flex_col()
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.overflow_y_scroll(self.scroll_state.clone())
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// List Container
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.child(
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div()
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@ -67,21 +73,29 @@ impl<V: 'static> CollabPanelElement<V> {
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.flex()
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.flex_col()
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.child(self.list_section_header("CONTACTS", true, theme))
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.child(self.list_item(
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"http://github.com/as-cii.png?s=50",
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"as-cii",
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theme,
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))
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.child(self.list_item(
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"http://github.com/nathansobo.png?s=50",
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"nathansobo",
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theme,
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))
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.child(self.list_item(
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"http://github.com/maxbrunsfeld.png?s=50",
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"maxbrunsfeld",
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theme,
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)),
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.children(
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std::iter::repeat_with(|| {
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vec![
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self.list_item(
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"http://github.com/as-cii.png?s=50",
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"as-cii",
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theme,
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),
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self.list_item(
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"http://github.com/nathansobo.png?s=50",
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"nathansobo",
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theme,
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),
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self.list_item(
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"http://github.com/maxbrunsfeld.png?s=50",
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"maxbrunsfeld",
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theme,
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),
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]
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})
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.take(10)
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.flatten(),
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),
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),
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)
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.child(
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@ -1,10 +1,50 @@
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use crate::{collab_panel::collab_panel, theme::theme};
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use gpui2::{
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elements::{div, img, svg},
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elements::{div, div::ScrollState, img, svg},
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style::{StyleHelpers, Styleable},
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Element, IntoElement, ParentElement, ViewContext,
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};
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#[derive(Element, Default)]
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struct WorkspaceElement {
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left_scroll_state: ScrollState,
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right_scroll_state: ScrollState,
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}
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pub fn workspace<V: 'static>() -> impl Element<V> {
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WorkspaceElement::default()
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}
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impl WorkspaceElement {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.size_full()
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.flex()
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.flex_col()
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.font("Zed Sans Extended")
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.gap_0()
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.justify_start()
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.items_start()
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.text_color(theme.lowest.base.default.foreground)
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.fill(theme.middle.base.default.background)
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.child(titlebar())
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.child(
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div()
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.flex_1()
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.w_full()
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.flex()
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.flex_row()
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.overflow_hidden()
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.child(collab_panel(self.left_scroll_state.clone()))
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.child(div().h_full().flex_1())
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.child(collab_panel(self.right_scroll_state.clone())),
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)
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.child(statusbar())
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}
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}
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#[derive(Element)]
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struct TitleBar;
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@ -393,50 +433,3 @@ impl StatusBar {
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)
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}
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}
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// ================================================================================ //
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#[derive(Element)]
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struct WorkspaceElement;
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pub fn workspace<V: 'static>() -> impl Element<V> {
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WorkspaceElement
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}
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impl WorkspaceElement {
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fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
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let theme = theme(cx);
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div()
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.size_full()
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.flex()
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.flex_col()
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.font("Zed Sans Extended")
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.gap_0()
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.justify_start()
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.items_start()
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.text_color(theme.lowest.base.default.foreground)
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// .fill(theme.middle.warning.default.background)
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.child(titlebar())
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.child(
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div()
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.flex_1()
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.flex()
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.flex_row()
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.w_full()
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.child(collab_panel())
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.child(div().h_full().flex_1())
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.child(collab_panel()),
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)
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.child(statusbar())
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}
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}
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// Hover over things
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// Paint its space... padding, margin, border, content
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/*
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* h_8, grow_0/flex_grow_0, shrink_0/flex_shrink_0
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* flex_grow
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* h_8, grow_0/flex_grow_0, shrink_0/flex_shrink_0
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*/
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