Add action button component for rendering the search options
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3 changed files with 365 additions and 22 deletions
339
crates/theme/src/components.rs
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339
crates/theme/src/components.rs
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use gpui::elements::StyleableComponent;
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use crate::{Interactive, Toggleable};
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use self::{action_button::ButtonStyle, svg::SvgStyle, toggle::Toggle};
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pub type ToggleIconButtonStyle = Toggleable<Interactive<ButtonStyle<SvgStyle>>>;
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pub trait ComponentExt<C: StyleableComponent> {
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fn toggleable(self, active: bool) -> Toggle<C, ()>;
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}
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impl<C: StyleableComponent> ComponentExt<C> for C {
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fn toggleable(self, active: bool) -> Toggle<C, ()> {
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Toggle::new(self, active)
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}
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}
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pub mod toggle {
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use gpui::elements::{GeneralComponent, StyleableComponent};
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use crate::Toggleable;
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pub struct Toggle<C, S> {
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style: S,
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active: bool,
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component: C,
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}
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impl<C: StyleableComponent> Toggle<C, ()> {
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pub fn new(component: C, active: bool) -> Self {
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Toggle {
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active,
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component,
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style: (),
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}
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}
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}
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impl<C: StyleableComponent> StyleableComponent for Toggle<C, ()> {
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type Style = Toggleable<C::Style>;
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type Output = Toggle<C, Self::Style>;
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fn with_style(self, style: Self::Style) -> Self::Output {
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Toggle {
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active: self.active,
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component: self.component,
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style,
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}
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}
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}
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impl<C: StyleableComponent> GeneralComponent for Toggle<C, Toggleable<C::Style>> {
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fn render<V: gpui::View>(
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self,
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v: &mut V,
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cx: &mut gpui::ViewContext<V>,
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) -> gpui::AnyElement<V> {
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self.component
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.with_style(self.style.in_state(self.active).clone())
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.render(v, cx)
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}
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}
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}
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pub mod action_button {
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use std::borrow::Cow;
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use gpui::{
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elements::{
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ContainerStyle, GeneralComponent, MouseEventHandler, StyleableComponent, TooltipStyle,
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},
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platform::{CursorStyle, MouseButton},
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Action, Element, TypeTag, View,
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};
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use schemars::JsonSchema;
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use serde_derive::Deserialize;
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use crate::Interactive;
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pub struct ActionButton<C, S> {
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action: Box<dyn Action>,
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tooltip: Cow<'static, str>,
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tooltip_style: TooltipStyle,
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tag: TypeTag,
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contents: C,
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style: Interactive<S>,
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}
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#[derive(Clone, Deserialize, Default, JsonSchema)]
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pub struct ButtonStyle<C> {
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#[serde(flatten)]
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container: ContainerStyle,
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button_width: Option<f32>,
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button_height: Option<f32>,
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#[serde(flatten)]
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contents: C,
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}
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impl ActionButton<(), ()> {
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pub fn new_dynamic(
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action: Box<dyn Action>,
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tooltip: impl Into<Cow<'static, str>>,
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tooltip_style: TooltipStyle,
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) -> Self {
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Self {
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contents: (),
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tag: action.type_tag(),
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style: Interactive::new_blank(),
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tooltip: tooltip.into(),
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tooltip_style,
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action,
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}
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}
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pub fn new<A: Action + Clone>(
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action: A,
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tooltip: impl Into<Cow<'static, str>>,
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tooltip_style: TooltipStyle,
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) -> Self {
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Self::new_dynamic(Box::new(action), tooltip, tooltip_style)
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}
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pub fn with_contents<C: StyleableComponent>(self, contents: C) -> ActionButton<C, ()> {
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ActionButton {
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action: self.action,
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tag: self.tag,
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style: self.style,
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tooltip: self.tooltip,
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tooltip_style: self.tooltip_style,
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contents,
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}
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}
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}
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impl<C: StyleableComponent> StyleableComponent for ActionButton<C, ()> {
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type Style = Interactive<ButtonStyle<C::Style>>;
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type Output = ActionButton<C, ButtonStyle<C::Style>>;
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fn with_style(self, style: Self::Style) -> Self::Output {
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ActionButton {
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action: self.action,
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tag: self.tag,
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contents: self.contents,
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tooltip: self.tooltip,
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tooltip_style: self.tooltip_style,
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style,
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}
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}
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}
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impl<C: StyleableComponent> GeneralComponent for ActionButton<C, ButtonStyle<C::Style>> {
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fn render<V: View>(self, v: &mut V, cx: &mut gpui::ViewContext<V>) -> gpui::AnyElement<V> {
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MouseEventHandler::new_dynamic(self.tag, 0, cx, |state, cx| {
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let style = self.style.style_for(state);
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let mut contents = self
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.contents
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.with_style(style.contents.to_owned())
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.render(v, cx)
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.contained()
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.with_style(style.container)
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.constrained();
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if let Some(height) = style.button_height {
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contents = contents.with_height(height);
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}
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if let Some(width) = style.button_width {
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contents = contents.with_width(width);
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}
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contents.into_any()
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})
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.on_click(MouseButton::Left, {
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let action = self.action.boxed_clone();
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move |_, _, cx| {
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cx.window()
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.dispatch_action(cx.view_id(), action.as_ref(), cx);
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}
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.with_dynamic_tooltip(
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self.tag,
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0,
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self.tooltip,
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Some(self.action),
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self.tooltip_style,
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cx,
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)
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.into_any()
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}
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}
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}
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pub mod svg {
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use std::borrow::Cow;
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use gpui::{
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elements::{GeneralComponent, StyleableComponent},
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Element,
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};
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use schemars::JsonSchema;
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use serde::Deserialize;
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#[derive(Clone, Default, JsonSchema)]
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pub struct SvgStyle {
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icon_width: f32,
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icon_height: f32,
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color: gpui::color::Color,
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}
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impl<'de> Deserialize<'de> for SvgStyle {
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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#[derive(Deserialize)]
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#[serde(untagged)]
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pub enum IconSize {
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IconSize { icon_size: f32 },
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Dimensions { width: f32, height: f32 },
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}
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#[derive(Deserialize)]
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struct SvgStyleHelper {
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#[serde(flatten)]
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size: IconSize,
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color: gpui::color::Color,
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}
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let json = SvgStyleHelper::deserialize(deserializer)?;
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let color = json.color;
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let result = match json.size {
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IconSize::IconSize { icon_size } => SvgStyle {
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icon_width: icon_size,
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icon_height: icon_size,
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color,
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},
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IconSize::Dimensions { width, height } => SvgStyle {
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icon_width: width,
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icon_height: height,
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color,
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},
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};
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Ok(result)
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}
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}
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pub struct Svg<S> {
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path: Cow<'static, str>,
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style: S,
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}
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impl Svg<()> {
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pub fn new(path: impl Into<Cow<'static, str>>) -> Self {
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Self {
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path: path.into(),
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style: (),
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}
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}
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}
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impl StyleableComponent for Svg<()> {
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type Style = SvgStyle;
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type Output = Svg<SvgStyle>;
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fn with_style(self, style: Self::Style) -> Self::Output {
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Svg {
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path: self.path,
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style,
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}
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}
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}
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impl GeneralComponent for Svg<SvgStyle> {
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fn render<V: gpui::View>(
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self,
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_: &mut V,
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_: &mut gpui::ViewContext<V>,
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) -> gpui::AnyElement<V> {
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gpui::elements::Svg::new(self.path)
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.with_color(self.style.color)
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.constrained()
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.with_width(self.style.icon_width)
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.with_height(self.style.icon_height)
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.into_any()
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}
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}
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}
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pub mod label {
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use std::borrow::Cow;
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use gpui::{
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elements::{GeneralComponent, LabelStyle, StyleableComponent},
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Element,
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};
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pub struct Label<S> {
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text: Cow<'static, str>,
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style: S,
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}
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impl Label<()> {
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pub fn new(text: impl Into<Cow<'static, str>>) -> Self {
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Self {
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text: text.into(),
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style: (),
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}
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}
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}
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impl StyleableComponent for Label<()> {
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type Style = LabelStyle;
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type Output = Label<LabelStyle>;
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fn with_style(self, style: Self::Style) -> Self::Output {
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Label {
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text: self.text,
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style,
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}
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}
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}
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impl GeneralComponent for Label<LabelStyle> {
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fn render<V: gpui::View>(
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self,
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_: &mut V,
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_: &mut gpui::ViewContext<V>,
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) -> gpui::AnyElement<V> {
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gpui::elements::Label::new(self.text, self.style).into_any()
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}
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}
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}
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