blade: fix tile bounds shader FFI
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0a5ebee9e5
commit
224fe13f9f
2 changed files with 14 additions and 6 deletions
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@ -43,11 +43,15 @@ struct AtlasTextureId {
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kind: u32,
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}
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struct AtlasBounds {
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origin: vec2<i32>,
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size: vec2<i32>,
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}
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struct AtlasTile {
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texture_id: AtlasTextureId,
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tile_id: u32,
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padding: u32,
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bounds: Bounds,
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bounds: AtlasBounds,
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}
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fn to_device_position_impl(position: vec2<f32>) -> vec4<f32> {
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@ -62,7 +66,7 @@ fn to_device_position(unit_vertex: vec2<f32>, bounds: Bounds) -> vec4<f32> {
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fn to_tile_position(unit_vertex: vec2<f32>, tile: AtlasTile) -> vec2<f32> {
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let atlas_size = vec2<f32>(textureDimensions(t_sprite, 0));
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return (tile.bounds.origin + unit_vertex * tile.bounds.size) / atlas_size;
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return (vec2<f32>(tile.bounds.origin) + unit_vertex * vec2<f32>(tile.bounds.size)) / atlas_size;
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}
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fn distance_from_clip_rect_impl(position: vec2<f32>, clip_bounds: Bounds) -> vec4<f32> {
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