WIP on rebuilding with extracted UI framework
This commit is contained in:
parent
356bc41752
commit
23308e17a9
33 changed files with 2673 additions and 657 deletions
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@ -1,24 +1,15 @@
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use super::{BufferView, DisplayPoint, SelectAction};
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use crate::{
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app::{AppContext, MutableAppContext, ViewHandle},
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fonts::FontCache,
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text_layout::{self, LayoutCache},
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ui::{
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AfterLayoutContext, Bump, Element, Event, EventContext, LayoutContext, PaintContext,
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SizeConstraint,
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use gpui::{
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geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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},
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text_layout::{self, TextLayoutCache},
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AfterLayoutContext, AppContext, Element, Event, EventContext, FontCache, LayoutContext,
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MutableAppContext, PaintContext, Scene, SizeConstraint, ViewHandle,
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};
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use pathfinder_canvas::{
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ArcDirection, CanvasRenderingContext2D, ColorF, FillRule, FillStyle, Path2D,
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};
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use pathfinder_color::ColorU;
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use pathfinder_geometry::{
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rect::RectF,
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vector::{vec2f, Vector2F},
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};
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use smallvec::SmallVec;
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use std::{
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cmp::{self, Ordering},
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cmp::{self},
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sync::Arc,
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};
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@ -176,166 +167,165 @@ impl BufferElement {
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}
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fn paint_gutter(&mut self, rect: RectF, ctx: &mut PaintContext, app: &AppContext) {
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if let Some(layout) = self.layout.as_ref() {
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let view = self.view.as_ref(app);
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let canvas = &mut ctx.canvas;
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let font_cache = &ctx.font_cache;
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let line_height = view.line_height(font_cache);
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let scroll_top = view.scroll_position().y() * line_height;
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// if let Some(layout) = self.layout.as_ref() {
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// let view = self.view.as_ref(app);
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// let scene = &mut ctx.scene;
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// let font_cache = &ctx.font_cache;
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// let line_height = view.line_height(font_cache);
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// let scroll_top = view.scroll_position().y() * line_height;
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canvas.save();
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canvas.translate(rect.origin());
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canvas.set_fill_style(FillStyle::Color(ColorU::white()));
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// scene.save();
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// scene.translate(rect.origin());
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// scene.set_fill_style(FillStyle::Color(ColorU::white()));
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let rect = RectF::new(Vector2F::zero(), rect.size());
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let mut rect_path = Path2D::new();
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rect_path.rect(rect);
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canvas.clip_path(rect_path, FillRule::EvenOdd);
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canvas.fill_rect(rect);
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// let rect = RectF::new(Vector2F::zero(), rect.size());
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// let mut rect_path = Path2D::new();
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// rect_path.rect(rect);
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// scene.clip_path(rect_path, FillRule::EvenOdd);
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// scene.fill_rect(rect);
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for (ix, line) in layout.line_number_layouts.iter().enumerate() {
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let line_origin = vec2f(
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rect.width() - line.width - layout.gutter_padding,
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ix as f32 * line_height - (scroll_top % line_height),
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);
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line.paint(
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line_origin,
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rect,
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&[(0..line.len, ColorU::black())],
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canvas,
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font_cache,
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);
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}
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// for (ix, line) in layout.line_number_layouts.iter().enumerate() {
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// let line_origin = vec2f(
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// rect.width() - line.width - layout.gutter_padding,
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// ix as f32 * line_height - (scroll_top % line_height),
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// );
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// line.paint(
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// line_origin,
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// rect,
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// &[(0..line.len, ColorU::black())],
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// scene,
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// font_cache,
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// );
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// }
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canvas.restore();
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}
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// scene.restore();
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// }
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}
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fn paint_text(&mut self, rect: RectF, ctx: &mut PaintContext, app: &AppContext) {
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if let Some(layout) = self.layout.as_ref() {
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let canvas = &mut ctx.canvas;
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let font_cache = &ctx.font_cache;
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// if let Some(layout) = self.layout.as_ref() {
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// let scene = &mut ctx.scene;
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// let font_cache = &ctx.font_cache;
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canvas.save();
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canvas.translate(rect.origin());
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canvas.set_fill_style(FillStyle::Color(ColorU::white()));
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let rect = RectF::new(Vector2F::zero(), rect.size());
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let mut rect_path = Path2D::new();
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rect_path.rect(rect);
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canvas.clip_path(rect_path, FillRule::EvenOdd);
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canvas.fill_rect(rect);
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// scene.save();
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// scene.translate(rect.origin());
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// scene.set_fill_style(FillStyle::Color(ColorU::white()));
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// let rect = RectF::new(Vector2F::zero(), rect.size());
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// let mut rect_path = Path2D::new();
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// rect_path.rect(rect);
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// scene.clip_path(rect_path, FillRule::EvenOdd);
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// scene.fill_rect(rect);
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let view = self.view.as_ref(app);
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let line_height = view.line_height(font_cache);
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let descent = view.font_descent(font_cache);
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let start_row = view.scroll_position().y() as u32;
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let scroll_top = view.scroll_position().y() * line_height;
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let end_row = ((scroll_top + rect.height()) / line_height).ceil() as u32 + 1; // Add 1 to ensure selections bleed off screen
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let max_glyph_width = view.em_width(font_cache);
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let scroll_left = view.scroll_position().x() * max_glyph_width;
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// let view = self.view.as_ref(app);
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// let line_height = view.line_height(font_cache);
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// let descent = view.font_descent(font_cache);
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// let start_row = view.scroll_position().y() as u32;
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// let scroll_top = view.scroll_position().y() * line_height;
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// let end_row = ((scroll_top + rect.height()) / line_height).ceil() as u32 + 1; // Add 1 to ensure selections bleed off screen
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// let max_glyph_width = view.em_width(font_cache);
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// let scroll_left = view.scroll_position().x() * max_glyph_width;
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// Draw selections
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canvas.save();
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let corner_radius = 2.5;
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let mut cursors = SmallVec::<[Cursor; 32]>::new();
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// // Draw selections
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// scene.save();
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// let corner_radius = 2.5;
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// let mut cursors = SmallVec::<[Cursor; 32]>::new();
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for selection in view.selections_in_range(
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DisplayPoint::new(start_row, 0)..DisplayPoint::new(end_row, 0),
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app,
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) {
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if selection.start != selection.end {
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let range_start = cmp::min(selection.start, selection.end);
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let range_end = cmp::max(selection.start, selection.end);
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let row_range = if range_end.column() == 0 {
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cmp::max(range_start.row(), start_row)..cmp::min(range_end.row(), end_row)
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} else {
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cmp::max(range_start.row(), start_row)
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..cmp::min(range_end.row() + 1, end_row)
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};
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// for selection in view.selections_in_range(
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// DisplayPoint::new(start_row, 0)..DisplayPoint::new(end_row, 0),
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// app,
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// ) {
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// if selection.start != selection.end {
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// let range_start = cmp::min(selection.start, selection.end);
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// let range_end = cmp::max(selection.start, selection.end);
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// let row_range = if range_end.column() == 0 {
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// cmp::max(range_start.row(), start_row)..cmp::min(range_end.row(), end_row)
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// } else {
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// cmp::max(range_start.row(), start_row)
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// ..cmp::min(range_end.row() + 1, end_row)
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// };
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let selection = Selection {
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line_height,
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start_y: row_range.start as f32 * line_height - scroll_top,
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lines: row_range
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.into_iter()
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.map(|row| {
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let line_layout = &layout.line_layouts[(row - start_row) as usize];
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SelectionLine {
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start_x: if row == range_start.row() {
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line_layout.x_for_index(range_start.column() as usize)
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- scroll_left
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- descent
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} else {
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-scroll_left
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},
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end_x: if row == range_end.row() {
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line_layout.x_for_index(range_end.column() as usize)
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- scroll_left
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- descent
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} else {
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line_layout.width + corner_radius * 2.0
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- scroll_left
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- descent
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},
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}
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})
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.collect(),
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};
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// let selection = Selection {
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// line_height,
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// start_y: row_range.start as f32 * line_height - scroll_top,
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// lines: row_range
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// .into_iter()
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// .map(|row| {
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// let line_layout = &layout.line_layouts[(row - start_row) as usize];
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// SelectionLine {
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// start_x: if row == range_start.row() {
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// line_layout.x_for_index(range_start.column() as usize)
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// - scroll_left
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// - descent
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// } else {
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// -scroll_left
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// },
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// end_x: if row == range_end.row() {
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// line_layout.x_for_index(range_end.column() as usize)
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// - scroll_left
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// - descent
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// } else {
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// line_layout.width + corner_radius * 2.0
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// - scroll_left
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// - descent
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// },
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// }
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// })
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// .collect(),
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// };
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selection.paint(canvas);
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}
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// selection.paint(scene);
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// }
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if view.cursors_visible() {
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let cursor_position = selection.end;
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if (start_row..end_row).contains(&cursor_position.row()) {
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let cursor_row_layout =
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&layout.line_layouts[(selection.end.row() - start_row) as usize];
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cursors.push(Cursor {
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x: cursor_row_layout.x_for_index(selection.end.column() as usize)
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- scroll_left
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- descent,
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y: selection.end.row() as f32 * line_height - scroll_top,
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line_height,
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});
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}
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}
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}
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canvas.restore();
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// if view.cursors_visible() {
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// let cursor_position = selection.end;
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// if (start_row..end_row).contains(&cursor_position.row()) {
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// let cursor_row_layout =
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// &layout.line_layouts[(selection.end.row() - start_row) as usize];
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// cursors.push(Cursor {
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// x: cursor_row_layout.x_for_index(selection.end.column() as usize)
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// - scroll_left
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// - descent,
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// y: selection.end.row() as f32 * line_height - scroll_top,
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// line_height,
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// });
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// }
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// }
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// }
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// scene.restore();
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// Draw glyphs
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// // Draw glyphs
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canvas.set_fill_style(FillStyle::Color(ColorU::black()));
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// scene.set_fill_style(FillStyle::Color(ColorU::black()));
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for (ix, line) in layout.line_layouts.iter().enumerate() {
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let row = start_row + ix as u32;
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let line_origin = vec2f(
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-scroll_left - descent,
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row as f32 * line_height - scroll_top,
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);
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// for (ix, line) in layout.line_layouts.iter().enumerate() {
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// let row = start_row + ix as u32;
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// let line_origin = vec2f(
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// -scroll_left - descent,
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// row as f32 * line_height - scroll_top,
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// );
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line.paint(
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line_origin,
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rect,
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&[(0..line.len, ColorU::black())],
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canvas,
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font_cache,
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);
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}
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// line.paint(
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// line_origin,
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// rect,
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// &[(0..line.len, ColorU::black())],
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// scene,
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// font_cache,
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// );
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// }
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for cursor in cursors {
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cursor.paint(canvas);
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}
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// for cursor in cursors {
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// cursor.paint(scene);
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// }
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canvas.restore()
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}
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// scene.restore()
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// }
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}
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}
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impl<'a> Element<'a> for BufferElement {
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impl Element for BufferElement {
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fn layout(
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&mut self,
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constraint: SizeConstraint,
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_: &'a Bump,
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ctx: &mut LayoutContext,
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app: &AppContext,
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) -> Vector2F {
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@ -480,7 +470,7 @@ impl<'a> Element<'a> for BufferElement {
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}
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}
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fn size(&self) -> Option<pathfinder_canvas::Vector2F> {
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fn size(&self) -> Option<Vector2F> {
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self.layout.as_ref().map(|layout| layout.size)
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}
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}
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@ -501,7 +491,7 @@ impl LayoutState {
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&self,
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view: &BufferView,
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font_cache: &FontCache,
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layout_cache: &LayoutCache,
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layout_cache: &TextLayoutCache,
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app: &AppContext,
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) -> f32 {
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let row = view.rightmost_point(app).row();
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@ -516,7 +506,7 @@ impl LayoutState {
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&self,
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view: &BufferView,
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font_cache: &FontCache,
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layout_cache: &LayoutCache,
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layout_cache: &TextLayoutCache,
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app: &AppContext,
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) -> Vector2F {
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vec2f(
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@ -569,12 +559,12 @@ struct Cursor {
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}
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impl Cursor {
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fn paint(&self, canvas: &mut CanvasRenderingContext2D) {
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canvas.set_fill_style(FillStyle::Color(ColorU::black()));
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canvas.fill_rect(RectF::new(
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vec2f(self.x, self.y),
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vec2f(2.0, self.line_height),
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));
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fn paint(&self, scene: &mut Scene) {
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// scene.set_fill_style(FillStyle::Color(ColorU::black()));
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// scene.fill_rect(RectF::new(
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// vec2f(self.x, self.y),
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// vec2f(2.0, self.line_height),
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// ));
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}
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}
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@ -592,167 +582,84 @@ struct SelectionLine {
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}
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impl Selection {
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fn paint(&self, canvas: &mut CanvasRenderingContext2D) {
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fn paint(&self, scene: &mut Scene) {
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if self.lines.len() >= 2 && self.lines[0].start_x > self.lines[1].end_x {
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self.paint_lines(self.start_y, &self.lines[0..1], canvas);
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self.paint_lines(self.start_y + self.line_height, &self.lines[1..], canvas);
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self.paint_lines(self.start_y, &self.lines[0..1], scene);
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self.paint_lines(self.start_y + self.line_height, &self.lines[1..], scene);
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} else {
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self.paint_lines(self.start_y, &self.lines, canvas);
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self.paint_lines(self.start_y, &self.lines, scene);
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}
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}
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fn paint_lines(
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&self,
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start_y: f32,
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lines: &[SelectionLine],
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canvas: &mut CanvasRenderingContext2D,
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) {
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use Direction::*;
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fn paint_lines(&self, start_y: f32, lines: &[SelectionLine], scene: &mut Scene) {
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// use Direction::*;
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if lines.is_empty() {
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return;
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}
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// if lines.is_empty() {
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// return;
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// }
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let mut path = Path2D::new();
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let corner_radius = 0.08 * self.line_height;
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// let mut path = Path2D::new();
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// let corner_radius = 0.08 * self.line_height;
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let first_line = lines.first().unwrap();
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let last_line = lines.last().unwrap();
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// let first_line = lines.first().unwrap();
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// let last_line = lines.last().unwrap();
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let corner = vec2f(first_line.end_x, start_y);
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path.move_to(corner - vec2f(corner_radius, 0.0));
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rounded_corner(&mut path, corner, corner_radius, Right, Down);
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// let corner = vec2f(first_line.end_x, start_y);
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// path.move_to(corner - vec2f(corner_radius, 0.0));
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// rounded_corner(&mut path, corner, corner_radius, Right, Down);
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let mut iter = lines.iter().enumerate().peekable();
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while let Some((ix, line)) = iter.next() {
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let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
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// let mut iter = lines.iter().enumerate().peekable();
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// while let Some((ix, line)) = iter.next() {
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// let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
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if let Some((_, next_line)) = iter.peek() {
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let next_corner = vec2f(next_line.end_x, corner.y());
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// if let Some((_, next_line)) = iter.peek() {
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// let next_corner = vec2f(next_line.end_x, corner.y());
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match next_corner.x().partial_cmp(&corner.x()).unwrap() {
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Ordering::Equal => {
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path.line_to(corner);
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}
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Ordering::Less => {
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path.line_to(corner - vec2f(0.0, corner_radius));
|
||||
rounded_corner(&mut path, corner, corner_radius, Down, Left);
|
||||
path.line_to(next_corner + vec2f(corner_radius, 0.0));
|
||||
rounded_corner(&mut path, next_corner, corner_radius, Left, Down);
|
||||
}
|
||||
Ordering::Greater => {
|
||||
path.line_to(corner - vec2f(0.0, corner_radius));
|
||||
rounded_corner(&mut path, corner, corner_radius, Down, Right);
|
||||
path.line_to(next_corner - vec2f(corner_radius, 0.0));
|
||||
rounded_corner(&mut path, next_corner, corner_radius, Right, Down);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
path.line_to(corner - vec2f(0.0, corner_radius));
|
||||
rounded_corner(&mut path, corner, corner_radius, Down, Left);
|
||||
// match next_corner.x().partial_cmp(&corner.x()).unwrap() {
|
||||
// Ordering::Equal => {
|
||||
// path.line_to(corner);
|
||||
// }
|
||||
// Ordering::Less => {
|
||||
// path.line_to(corner - vec2f(0.0, corner_radius));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Down, Left);
|
||||
// path.line_to(next_corner + vec2f(corner_radius, 0.0));
|
||||
// rounded_corner(&mut path, next_corner, corner_radius, Left, Down);
|
||||
// }
|
||||
// Ordering::Greater => {
|
||||
// path.line_to(corner - vec2f(0.0, corner_radius));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Down, Right);
|
||||
// path.line_to(next_corner - vec2f(corner_radius, 0.0));
|
||||
// rounded_corner(&mut path, next_corner, corner_radius, Right, Down);
|
||||
// }
|
||||
// }
|
||||
// } else {
|
||||
// path.line_to(corner - vec2f(0.0, corner_radius));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Down, Left);
|
||||
|
||||
let corner = vec2f(line.start_x, corner.y());
|
||||
path.line_to(corner + vec2f(corner_radius, 0.0));
|
||||
rounded_corner(&mut path, corner, corner_radius, Left, Up);
|
||||
}
|
||||
}
|
||||
// let corner = vec2f(line.start_x, corner.y());
|
||||
// path.line_to(corner + vec2f(corner_radius, 0.0));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Left, Up);
|
||||
// }
|
||||
// }
|
||||
|
||||
if first_line.start_x > last_line.start_x {
|
||||
let corner = vec2f(last_line.start_x, start_y + self.line_height);
|
||||
path.line_to(corner + vec2f(0.0, corner_radius));
|
||||
rounded_corner(&mut path, corner, corner_radius, Up, Right);
|
||||
let corner = vec2f(first_line.start_x, corner.y());
|
||||
path.line_to(corner - vec2f(corner_radius, 0.0));
|
||||
rounded_corner(&mut path, corner, corner_radius, Right, Up);
|
||||
}
|
||||
// if first_line.start_x > last_line.start_x {
|
||||
// let corner = vec2f(last_line.start_x, start_y + self.line_height);
|
||||
// path.line_to(corner + vec2f(0.0, corner_radius));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Up, Right);
|
||||
// let corner = vec2f(first_line.start_x, corner.y());
|
||||
// path.line_to(corner - vec2f(corner_radius, 0.0));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Right, Up);
|
||||
// }
|
||||
|
||||
let corner = vec2f(first_line.start_x, start_y);
|
||||
path.line_to(corner + vec2f(0.0, corner_radius));
|
||||
rounded_corner(&mut path, corner, corner_radius, Up, Right);
|
||||
path.close_path();
|
||||
// let corner = vec2f(first_line.start_x, start_y);
|
||||
// path.line_to(corner + vec2f(0.0, corner_radius));
|
||||
// rounded_corner(&mut path, corner, corner_radius, Up, Right);
|
||||
// path.close_path();
|
||||
|
||||
canvas.set_fill_style(FillStyle::Color(
|
||||
ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8(),
|
||||
));
|
||||
canvas.fill_path(path, FillRule::Winding);
|
||||
}
|
||||
}
|
||||
|
||||
enum Direction {
|
||||
Up,
|
||||
Down,
|
||||
Left,
|
||||
Right,
|
||||
}
|
||||
|
||||
fn rounded_corner(
|
||||
path: &mut Path2D,
|
||||
corner: Vector2F,
|
||||
radius: f32,
|
||||
incoming: Direction,
|
||||
outgoing: Direction,
|
||||
) {
|
||||
use std::f32::consts::PI;
|
||||
use Direction::*;
|
||||
|
||||
match (incoming, outgoing) {
|
||||
(Down, Right) => path.arc(
|
||||
corner + vec2f(radius, -radius),
|
||||
radius,
|
||||
1.0 * PI,
|
||||
0.5 * PI,
|
||||
ArcDirection::CCW,
|
||||
),
|
||||
(Down, Left) => path.arc(
|
||||
corner + vec2f(-radius, -radius),
|
||||
radius,
|
||||
0.0,
|
||||
0.5 * PI,
|
||||
ArcDirection::CW,
|
||||
),
|
||||
(Up, Right) => path.arc(
|
||||
corner + vec2f(radius, radius),
|
||||
radius,
|
||||
1.0 * PI,
|
||||
1.5 * PI,
|
||||
ArcDirection::CW,
|
||||
),
|
||||
(Up, Left) => path.arc(
|
||||
corner + vec2f(-radius, radius),
|
||||
radius,
|
||||
0.0,
|
||||
1.5 * PI,
|
||||
ArcDirection::CCW,
|
||||
),
|
||||
(Right, Up) => path.arc(
|
||||
corner + vec2f(-radius, -radius),
|
||||
radius,
|
||||
0.5 * PI,
|
||||
0.0,
|
||||
ArcDirection::CCW,
|
||||
),
|
||||
(Right, Down) => path.arc(
|
||||
corner + vec2f(-radius, radius),
|
||||
radius,
|
||||
1.5 * PI,
|
||||
2.0 * PI,
|
||||
ArcDirection::CW,
|
||||
),
|
||||
(Left, Up) => path.arc(
|
||||
corner + vec2f(radius, -radius),
|
||||
radius,
|
||||
0.5 * PI,
|
||||
PI,
|
||||
ArcDirection::CW,
|
||||
),
|
||||
(Left, Down) => path.arc(
|
||||
corner + vec2f(radius, radius),
|
||||
radius,
|
||||
1.5 * PI,
|
||||
PI,
|
||||
ArcDirection::CCW,
|
||||
),
|
||||
_ => panic!("invalid incoming and outgoing directions for a corner"),
|
||||
// scene.set_fill_style(FillStyle::Color(
|
||||
// ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8(),
|
||||
// ));
|
||||
// scene.fill_path(path, FillRule::Winding);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue