Align tooltip based on the available window space
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b3242417b3
commit
238827642a
3 changed files with 14 additions and 4 deletions
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@ -101,9 +101,16 @@ impl Element for Tooltip {
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self.child.paint(bounds.origin(), visible_bounds, cx);
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if let Some(tooltip) = self.tooltip.as_mut() {
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let origin = self.state.read(cx).position.get();
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let size = tooltip.size();
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let mut bounds = RectF::new(origin, tooltip.size());
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if bounds.lower_right().x() > cx.window_size.x() {
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bounds.set_origin_x(bounds.origin_x() - bounds.width());
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}
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if bounds.lower_right().y() > cx.window_size.y() {
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bounds.set_origin_y(bounds.origin_y() - bounds.height());
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}
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cx.scene.push_stacking_context(None);
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tooltip.paint(origin, RectF::new(origin, size), cx);
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tooltip.paint(bounds.origin(), bounds, cx);
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cx.scene.pop_stacking_context();
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}
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}
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