WIP: Work toward eliminating Component trait
This refactor enhances the overall design by promoting reusable and composable UI component structures within the Zed project codebase.
This commit is contained in:
parent
2515bbf990
commit
23ffce9fbe
46 changed files with 192 additions and 90 deletions
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@ -21,7 +21,7 @@ impl Avatar {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let mut img = img();
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if self.shape == Shape::Circle {
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@ -164,7 +164,7 @@ impl<V: 'static> Button<V> {
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self.icon.map(|i| IconElement::new(i).color(icon_color))
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}
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pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let (icon_color, label_color) = match (self.disabled, self.color) {
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(true, _) => (TextColor::Disabled, TextColor::Disabled),
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(_, None) => (TextColor::Default, TextColor::Default),
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@ -222,7 +222,7 @@ impl<V: 'static> ButtonGroup<V> {
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Self { buttons }
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}
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let mut el = h_stack().text_ui();
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for button in self.buttons {
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@ -1,4 +1,4 @@
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use gpui::{div, prelude::*, Component, ElementId, Styled, ViewContext};
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use gpui::{div, prelude::*, Component, Element, ElementId, Styled, ViewContext};
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use std::sync::Arc;
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use theme2::ActiveTheme;
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@ -42,7 +42,7 @@ impl<V: 'static> Checkbox<V> {
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self
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}
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pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let group_id = format!("checkbox_group_{:?}", self.id);
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let icon = match self.checked {
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@ -27,7 +27,7 @@ impl<V: 'static> Details<V> {
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self
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}
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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v_stack()
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.p_1()
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.gap_0p5()
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@ -31,7 +31,7 @@ impl Divider {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div()
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.map(|this| match self.direction {
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DividerDirection::Horizontal => {
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@ -13,7 +13,7 @@ impl Facepile {
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}
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let player_count = self.players.len();
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let player_list = self.players.iter().enumerate().map(|(ix, player)| {
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let isnt_last = ix < player_count - 1;
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@ -163,7 +163,7 @@ impl IconElement {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let svg_size = match self.size {
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IconSize::Small => rems(0.75),
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IconSize::Medium => rems(0.9375),
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@ -80,7 +80,7 @@ impl<V: 'static> IconButton<V> {
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self.on_click(move |this, cx| cx.dispatch_action(action.boxed_clone()))
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}
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fn render(mut self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(mut self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let icon_color = match (self.state, self.color) {
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(InteractionState::Disabled, _) => TextColor::Disabled,
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(InteractionState::Active, _) => TextColor::Selected,
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@ -10,7 +10,7 @@ impl UnreadIndicator {
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Self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div()
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.rounded_full()
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.border_2()
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@ -55,7 +55,7 @@ impl Input {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let (input_bg, input_hover_bg, input_active_bg) = match self.variant {
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InputVariant::Ghost => (
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cx.theme().colors().ghost_element_background,
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@ -24,7 +24,7 @@ impl KeyBinding {
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Self { key_binding }
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div()
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.flex()
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.gap_2()
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@ -52,7 +52,7 @@ impl Key {
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Self { key: key.into() }
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div()
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.px_2()
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.py_0()
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@ -100,7 +100,7 @@ impl Label {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div()
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.when(self.strikethrough, |this| {
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this.relative().child(
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@ -161,7 +161,7 @@ impl HighlightedLabel {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let highlight_color = cx.theme().colors().text_accent;
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let mut text_style = cx.text_style().clone();
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@ -57,7 +57,7 @@ impl ListHeader {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let disclosure_control = disclosure_control(self.toggle);
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let meta = match self.meta {
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@ -138,7 +138,7 @@ impl ListSubHeader {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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h_stack().flex_1().w_full().relative().py_1().child(
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div()
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.h_6()
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@ -198,7 +198,7 @@ impl From<ListSubHeader> for ListItem {
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}
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impl ListItem {
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fn render<V: 'static>(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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match self {
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ListItem::Entry(entry) => div().child(entry.render(view, cx)),
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ListItem::Separator(separator) => div().child(separator.render(view, cx)),
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@ -307,7 +307,7 @@ impl ListEntry {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let settings = user_settings(cx);
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let left_content = match self.left_slot.clone() {
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@ -385,7 +385,7 @@ impl ListSeparator {
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Self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div().h_px().w_full().bg(cx.theme().colors().border_variant)
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}
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}
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@ -425,7 +425,7 @@ impl List {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let list_content = match (self.items.is_empty(), self.toggle) {
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(false, _) => div().children(self.items),
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(true, Toggle::Toggled(false)) => div(),
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@ -38,7 +38,7 @@ impl<V: 'static> Modal<V> {
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self
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}
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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v_stack()
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.id(self.id.clone())
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.w_96()
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@ -22,7 +22,7 @@ impl NotificationToast {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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h_stack()
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.z_index(5)
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.absolute()
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@ -42,7 +42,7 @@ impl Palette {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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v_stack()
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.id(self.id.clone())
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.w_96()
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@ -135,7 +135,7 @@ impl PaletteItem {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div()
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.flex()
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.flex_row()
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@ -92,7 +92,7 @@ impl<V: 'static> Panel<V> {
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self
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}
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let current_size = self.width.unwrap_or(self.initial_width);
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v_stack()
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@ -13,7 +13,7 @@ impl PlayerStack {
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}
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let player = self.player_with_call_status.get_player();
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let followers = self
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@ -86,7 +86,7 @@ impl Tab {
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self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let has_fs_conflict = self.fs_status == FileSystemStatus::Conflict;
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let is_deleted = self.fs_status == FileSystemStatus::Deleted;
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@ -21,12 +21,41 @@ pub enum ToastOrigin {
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/// they are actively showing the a process in progress.
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///
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/// Only one toast may be visible at a time.
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#[derive(Component)]
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pub struct Toast<V: 'static> {
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origin: ToastOrigin,
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children: SmallVec<[AnyElement<V>; 2]>,
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}
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impl<V: 'static> Element<V> for Toast<V> {
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type State = Option<AnyElement<V>>;
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fn element_id(&self) -> Option<ElementId> {
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None
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}
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fn layout(
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&mut self,
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view_state: &mut V,
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_element_state: Option<Self::State>,
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cx: &mut ViewContext<V>,
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) -> (gpui::LayoutId, Self::State) {
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let mut element = self.render(view_state, cx).into_any();
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let layout_id = element.layout(view_state, cx);
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(layout_id, Some(element))
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}
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fn paint(
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self,
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bounds: gpui::Bounds<gpui::Pixels>,
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view_state: &mut V,
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element: &mut Self::State,
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cx: &mut ViewContext<V>,
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) {
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let element = element.take().unwrap();
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element.paint(view_state, cx);
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}
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}
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impl<V: 'static> Toast<V> {
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pub fn new(origin: ToastOrigin) -> Self {
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Self {
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@ -35,7 +64,7 @@ impl<V: 'static> Toast<V> {
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}
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}
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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let mut div = div();
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if self.origin == ToastOrigin::Bottom {
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@ -1,4 +1,4 @@
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use gpui::{div, Component, ParentComponent};
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use gpui::{div, Component, Element, ParentComponent};
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use crate::{Icon, IconElement, IconSize, TextColor};
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@ -44,7 +44,7 @@ impl From<bool> for Toggle {
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}
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}
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pub fn disclosure_control<V: 'static>(toggle: Toggle) -> impl Component<V> {
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pub fn disclosure_control<V: 'static>(toggle: Toggle) -> impl Element<V> {
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match (toggle.is_toggleable(), toggle.is_toggled()) {
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(false, _) => div(),
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(_, true) => div().child(
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@ -8,7 +8,7 @@ impl ToolDivider {
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Self
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
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div().w_px().h_3().bg(cx.theme().colors().border)
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}
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}
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