WIP: Work toward eliminating Component trait

This refactor enhances the overall design by promoting reusable and composable UI component structures within the Zed project codebase.
This commit is contained in:
Nathan Sobo 2023-11-18 00:03:23 -07:00
parent 2515bbf990
commit 23ffce9fbe
46 changed files with 192 additions and 90 deletions

View file

@ -164,7 +164,7 @@ impl<V: 'static> Button<V> {
self.icon.map(|i| IconElement::new(i).color(icon_color))
}
pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
pub fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let (icon_color, label_color) = match (self.disabled, self.color) {
(true, _) => (TextColor::Disabled, TextColor::Disabled),
(_, None) => (TextColor::Default, TextColor::Default),
@ -222,7 +222,7 @@ impl<V: 'static> ButtonGroup<V> {
Self { buttons }
}
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let mut el = h_stack().text_ui();
for button in self.buttons {