Move self in Element::paint
Remove mutable state borrows in favor of state ownership in render processes to streamline element rendering.
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0069dd5ce6
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2515bbf990
15 changed files with 262 additions and 231 deletions
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@ -1,8 +1,7 @@
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use crate::{
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private::Sealed, AnyBox, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace,
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BorrowWindow, Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, FocusHandle,
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FocusableView, LayoutId, Model, Pixels, Point, Size, ViewContext, VisualContext, WeakModel,
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WindowContext,
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private::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
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Bounds, Component, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView,
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LayoutId, Model, Pixels, Point, Size, ViewContext, VisualContext, WeakModel, WindowContext,
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};
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use anyhow::{Context, Result};
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use std::{
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@ -164,7 +163,7 @@ impl<V> Eq for WeakView<V> {}
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pub struct AnyView {
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model: AnyModel,
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layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
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paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
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paint: fn(&AnyView, Box<dyn Any>, &mut WindowContext),
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}
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impl AnyView {
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@ -198,11 +197,11 @@ impl AnyView {
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cx: &mut WindowContext,
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) {
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cx.with_absolute_element_offset(origin, |cx| {
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let (layout_id, mut rendered_element) = (self.layout)(self, cx);
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let (layout_id, rendered_element) = (self.layout)(self, cx);
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cx.window
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.layout_engine
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.compute_layout(layout_id, available_space);
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(self.paint)(self, &mut rendered_element, cx);
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(self.paint)(self, rendered_element, cx);
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})
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}
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}
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@ -224,7 +223,7 @@ impl<V: Render> From<View<V>> for AnyView {
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}
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impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
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type ElementState = Box<dyn Any>;
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type State = Option<Box<dyn Any>>;
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fn element_id(&self) -> Option<ElementId> {
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Some(self.model.entity_id.into())
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@ -233,27 +232,28 @@ impl<ParentViewState: 'static> Element<ParentViewState> for AnyView {
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fn layout(
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&mut self,
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_view_state: &mut ParentViewState,
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_element_state: Option<Self::ElementState>,
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_element_state: Option<Self::State>,
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cx: &mut ViewContext<ParentViewState>,
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) -> (LayoutId, Self::ElementState) {
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(self.layout)(self, cx)
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) -> (LayoutId, Self::State) {
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let (layout_id, rendered_element) = (self.layout)(self, cx);
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(layout_id, Some(rendered_element))
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}
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fn paint(
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&mut self,
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mut self,
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_bounds: Bounds<Pixels>,
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_view_state: &mut ParentViewState,
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rendered_element: &mut Self::ElementState,
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rendered_element: &mut Self::State,
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cx: &mut ViewContext<ParentViewState>,
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) {
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(self.paint)(self, rendered_element, cx)
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(self.paint)(&mut self, rendered_element.take().unwrap(), cx)
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}
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}
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pub struct AnyWeakView {
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model: AnyWeakModel,
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layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, Box<dyn Any>),
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paint: fn(&AnyView, &mut AnyBox, &mut WindowContext),
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paint: fn(&AnyView, Box<dyn Any>, &mut WindowContext),
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}
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impl AnyWeakView {
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@ -311,7 +311,7 @@ where
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ParentViewState: 'static,
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ViewState: 'static,
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{
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type ElementState = AnyElement<ViewState>;
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type State = Option<AnyElement<ViewState>>;
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fn element_id(&self) -> Option<ElementId> {
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Some(self.view.entity_id().into())
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@ -320,24 +320,25 @@ where
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fn layout(
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&mut self,
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_: &mut ParentViewState,
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_: Option<Self::ElementState>,
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_: Option<Self::State>,
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cx: &mut ViewContext<ParentViewState>,
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) -> (LayoutId, Self::ElementState) {
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) -> (LayoutId, Self::State) {
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self.view.update(cx, |view, cx| {
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let mut element = self.component.take().unwrap().render();
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let layout_id = element.layout(view, cx);
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(layout_id, element)
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(layout_id, Some(element))
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})
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}
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fn paint(
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&mut self,
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self,
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_: Bounds<Pixels>,
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_: &mut ParentViewState,
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element: &mut Self::ElementState,
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element: &mut Self::State,
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cx: &mut ViewContext<ParentViewState>,
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) {
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self.view.update(cx, |view, cx| element.paint(view, cx))
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self.view
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.update(cx, |view, cx| element.take().unwrap().paint(view, cx))
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}
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}
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@ -359,14 +360,10 @@ mod any_view {
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})
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}
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pub(crate) fn paint<V: Render>(
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view: &AnyView,
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element: &mut Box<dyn Any>,
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cx: &mut WindowContext,
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) {
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pub(crate) fn paint<V: Render>(view: &AnyView, element: Box<dyn Any>, cx: &mut WindowContext) {
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cx.with_element_id(Some(view.model.entity_id), |cx| {
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let view = view.clone().downcast::<V>().unwrap();
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let element = element.downcast_mut::<AnyElement<V>>().unwrap();
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let element = element.downcast::<AnyElement<V>>().unwrap();
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view.update(cx, |view, cx| element.paint(view, cx))
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})
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}
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