Add KeyBindings to CommandPalette
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b918c27cf9
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7 changed files with 116 additions and 273 deletions
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@ -1,50 +1,42 @@
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use std::collections::HashSet;
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use strum::{EnumIter, IntoEnumIterator};
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use gpui::Action;
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use strum::EnumIter;
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use crate::prelude::*;
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#[derive(Component)]
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pub struct Keybinding {
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pub struct KeyBinding {
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/// A keybinding consists of a key and a set of modifier keys.
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/// More then one keybinding produces a chord.
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///
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/// This should always contain at least one element.
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keybinding: Vec<(String, ModifierKeys)>,
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key_binding: gpui::KeyBinding,
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}
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impl Keybinding {
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pub fn new(key: String, modifiers: ModifierKeys) -> Self {
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Self {
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keybinding: vec![(key, modifiers)],
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}
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impl KeyBinding {
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pub fn for_action(action: &dyn Action, cx: &mut WindowContext) -> Option<Self> {
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// todo! this last is arbitrary, we want to prefer users key bindings over defaults,
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// and vim over normal (in vim mode), etc.
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let key_binding = cx.bindings_for_action(action).last().cloned()?;
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Some(Self::new(key_binding))
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}
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pub fn new_chord(
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first_note: (String, ModifierKeys),
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second_note: (String, ModifierKeys),
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) -> Self {
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Self {
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keybinding: vec![first_note, second_note],
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}
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pub fn new(key_binding: gpui::KeyBinding) -> Self {
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Self { key_binding }
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}
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fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
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div()
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.flex()
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.gap_2()
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.children(self.keybinding.iter().map(|(key, modifiers)| {
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.children(self.key_binding.keystrokes().iter().map(|keystroke| {
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div()
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.flex()
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.gap_1()
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.children(ModifierKey::iter().filter_map(|modifier| {
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if modifiers.0.contains(&modifier) {
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Some(Key::new(modifier.glyph().to_string()))
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} else {
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None
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}
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}))
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.child(Key::new(key.clone()))
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.when(keystroke.modifiers.control, |el| el.child(Key::new("^")))
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.when(keystroke.modifiers.alt, |el| el.child(Key::new("⌥")))
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.when(keystroke.modifiers.command, |el| el.child(Key::new("⌘")))
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.when(keystroke.modifiers.shift, |el| el.child(Key::new("⇧")))
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.child(Key::new(keystroke.key.clone()))
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}))
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}
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}
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@ -81,76 +73,6 @@ pub enum ModifierKey {
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Shift,
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}
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impl ModifierKey {
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/// Returns the glyph for the [`ModifierKey`].
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pub fn glyph(&self) -> char {
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match self {
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Self::Control => '^',
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Self::Alt => '⌥',
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Self::Command => '⌘',
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Self::Shift => '⇧',
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}
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}
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}
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#[derive(Clone)]
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pub struct ModifierKeys(HashSet<ModifierKey>);
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impl ModifierKeys {
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pub fn new() -> Self {
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Self(HashSet::new())
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}
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pub fn all() -> Self {
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Self(HashSet::from_iter(ModifierKey::iter()))
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}
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pub fn add(mut self, modifier: ModifierKey) -> Self {
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self.0.insert(modifier);
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self
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}
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pub fn control(mut self, control: bool) -> Self {
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if control {
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self.0.insert(ModifierKey::Control);
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} else {
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self.0.remove(&ModifierKey::Control);
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}
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self
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}
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pub fn alt(mut self, alt: bool) -> Self {
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if alt {
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self.0.insert(ModifierKey::Alt);
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} else {
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self.0.remove(&ModifierKey::Alt);
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}
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self
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}
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pub fn command(mut self, command: bool) -> Self {
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if command {
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self.0.insert(ModifierKey::Command);
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} else {
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self.0.remove(&ModifierKey::Command);
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}
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self
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}
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pub fn shift(mut self, shift: bool) -> Self {
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if shift {
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self.0.insert(ModifierKey::Shift);
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} else {
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self.0.remove(&ModifierKey::Shift);
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}
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self
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}
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}
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#[cfg(feature = "stories")]
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pub use stories::*;
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@ -158,29 +80,38 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{Div, Render};
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use gpui::{action, Div, Render};
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use itertools::Itertools;
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pub struct KeybindingStory;
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#[action]
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struct NoAction {}
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pub fn binding(key: &str) -> gpui::KeyBinding {
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gpui::KeyBinding::new(key, NoAction {}, None)
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}
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impl Render for KeybindingStory {
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type Element = Div<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let all_modifier_permutations = ModifierKey::iter().permutations(2);
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let all_modifier_permutations =
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["ctrl", "alt", "cmd", "shift"].into_iter().permutations(2);
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Story::container(cx)
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.child(Story::title_for::<_, Keybinding>(cx))
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.child(Story::title_for::<_, KeyBinding>(cx))
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.child(Story::label(cx, "Single Key"))
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.child(Keybinding::new("Z".to_string(), ModifierKeys::new()))
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.child(KeyBinding::new(binding("Z")))
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.child(Story::label(cx, "Single Key with Modifier"))
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.child(
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div()
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.flex()
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.gap_3()
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.children(ModifierKey::iter().map(|modifier| {
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Keybinding::new("C".to_string(), ModifierKeys::new().add(modifier))
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})),
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.child(KeyBinding::new(binding("ctrl-c")))
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.child(KeyBinding::new(binding("alt-c")))
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.child(KeyBinding::new(binding("cmd-c")))
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.child(KeyBinding::new(binding("shift-c"))),
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)
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.child(Story::label(cx, "Single Key with Modifier (Permuted)"))
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.child(
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@ -194,29 +125,17 @@ mod stories {
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.gap_4()
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.py_3()
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.children(chunk.map(|permutation| {
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let mut modifiers = ModifierKeys::new();
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for modifier in permutation {
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modifiers = modifiers.add(modifier);
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}
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Keybinding::new("X".to_string(), modifiers)
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KeyBinding::new(binding(&*(permutation.join("-") + "-x")))
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}))
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}),
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),
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)
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.child(Story::label(cx, "Single Key with All Modifiers"))
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.child(Keybinding::new("Z".to_string(), ModifierKeys::all()))
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.child(KeyBinding::new(binding("ctrl-alt-cmd-shift-z")))
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.child(Story::label(cx, "Chord"))
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.child(Keybinding::new_chord(
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("A".to_string(), ModifierKeys::new()),
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("Z".to_string(), ModifierKeys::new()),
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))
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.child(KeyBinding::new(binding("a z")))
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.child(Story::label(cx, "Chord with Modifier"))
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.child(Keybinding::new_chord(
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("A".to_string(), ModifierKeys::new().control(true)),
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("Z".to_string(), ModifierKeys::new().shift(true)),
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))
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.child(KeyBinding::new(binding("ctrl-a shift-z")))
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}
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}
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}
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