Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform- specific types.
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73 changed files with 284 additions and 210 deletions
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@ -39,11 +39,10 @@ use gpui::{
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geometry::vector::Vector2F,
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impl_actions, impl_internal_actions,
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keymap_matcher::KeymapContext,
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platform::CursorStyle,
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platform::{CursorStyle, MouseButton},
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serde_json::{self, json},
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AnyViewHandle, AppContext, AsyncAppContext, ClipboardItem, Element, ElementBox, Entity,
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ModelHandle, MouseButton, RenderContext, Subscription, Task, View, ViewContext, ViewHandle,
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WeakViewHandle,
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ModelHandle, RenderContext, Subscription, Task, View, ViewContext, ViewHandle, WeakViewHandle,
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};
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use highlight_matching_bracket::refresh_matching_bracket_highlights;
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use hover_popover::{hide_hover, HideHover, HoverState};
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@ -6866,7 +6865,7 @@ impl View for Editor {
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fn modifiers_changed(
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&mut self,
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event: &gpui::ModifiersChangedEvent,
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event: &gpui::platform::ModifiersChangedEvent,
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cx: &mut ViewContext<Self>,
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) -> bool {
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let pending_selection = self.has_pending_selection();
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