Don't export platform::* from gpui

I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
This commit is contained in:
Nathan Sobo 2023-04-07 11:41:39 -06:00
parent f450692e77
commit 2615a11f7c
73 changed files with 284 additions and 210 deletions

View file

@ -39,11 +39,10 @@ use gpui::{
geometry::vector::Vector2F,
impl_actions, impl_internal_actions,
keymap_matcher::KeymapContext,
platform::CursorStyle,
platform::{CursorStyle, MouseButton},
serde_json::{self, json},
AnyViewHandle, AppContext, AsyncAppContext, ClipboardItem, Element, ElementBox, Entity,
ModelHandle, MouseButton, RenderContext, Subscription, Task, View, ViewContext, ViewHandle,
WeakViewHandle,
ModelHandle, RenderContext, Subscription, Task, View, ViewContext, ViewHandle, WeakViewHandle,
};
use highlight_matching_bracket::refresh_matching_bracket_highlights;
use hover_popover::{hide_hover, HideHover, HoverState};
@ -6866,7 +6865,7 @@ impl View for Editor {
fn modifiers_changed(
&mut self,
event: &gpui::ModifiersChangedEvent,
event: &gpui::platform::ModifiersChangedEvent,
cx: &mut ViewContext<Self>,
) -> bool {
let pending_selection = self.has_pending_selection();