Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform- specific types.
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73 changed files with 284 additions and 210 deletions
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@ -6,8 +6,12 @@ use alacritty_terminal::grid::Dimensions;
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/// with modifications for our circumstances
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use alacritty_terminal::index::{Column as GridCol, Line as GridLine, Point, Side};
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use alacritty_terminal::term::TermMode;
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use gpui::platform;
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use gpui::scene::MouseScrollWheel;
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use gpui::{geometry::vector::Vector2F, MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent};
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use gpui::{
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geometry::vector::Vector2F,
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platform::{MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent},
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};
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use crate::TerminalSize;
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@ -78,10 +82,10 @@ impl MouseButton {
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fn from_move(e: &MouseMovedEvent) -> Self {
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match e.pressed_button {
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Some(b) => match b {
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gpui::MouseButton::Left => MouseButton::LeftMove,
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gpui::MouseButton::Middle => MouseButton::MiddleMove,
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gpui::MouseButton::Right => MouseButton::RightMove,
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gpui::MouseButton::Navigate(_) => MouseButton::Other,
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platform::MouseButton::Left => MouseButton::LeftMove,
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platform::MouseButton::Middle => MouseButton::MiddleMove,
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platform::MouseButton::Right => MouseButton::RightMove,
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platform::MouseButton::Navigate(_) => MouseButton::Other,
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},
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None => MouseButton::NoneMove,
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}
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@ -89,10 +93,10 @@ impl MouseButton {
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fn from_button(e: &MouseButtonEvent) -> Self {
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match e.button {
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gpui::MouseButton::Left => MouseButton::LeftButton,
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gpui::MouseButton::Right => MouseButton::MiddleButton,
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gpui::MouseButton::Middle => MouseButton::RightButton,
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gpui::MouseButton::Navigate(_) => MouseButton::Other,
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platform::MouseButton::Left => MouseButton::LeftButton,
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platform::MouseButton::Right => MouseButton::MiddleButton,
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platform::MouseButton::Middle => MouseButton::RightButton,
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platform::MouseButton::Navigate(_) => MouseButton::Other,
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}
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}
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@ -49,8 +49,9 @@ use thiserror::Error;
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use gpui::{
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geometry::vector::{vec2f, Vector2F},
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keymap_matcher::Keystroke,
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platform::{MouseButton, MouseMovedEvent, TouchPhase},
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scene::{MouseDown, MouseDrag, MouseScrollWheel, MouseUp},
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ClipboardItem, Entity, ModelContext, MouseButton, MouseMovedEvent, Task,
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ClipboardItem, Entity, ModelContext, Task,
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};
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use crate::mappings::{
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@ -1132,12 +1133,12 @@ impl Terminal {
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let line_height = self.last_content.size.line_height;
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match e.phase {
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/* Reset scroll state on started */
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Some(gpui::TouchPhase::Started) => {
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Some(TouchPhase::Started) => {
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self.scroll_px = 0.;
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None
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}
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/* Calculate the appropriate scroll lines */
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Some(gpui::TouchPhase::Moved) => {
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Some(gpui::platform::TouchPhase::Moved) => {
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let old_offset = (self.scroll_px / line_height) as i32;
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self.scroll_px += e.delta.pixel_delta(line_height).y() * scroll_multiplier;
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