Don't export platform::* from gpui

I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
This commit is contained in:
Nathan Sobo 2023-04-07 11:41:39 -06:00
parent f450692e77
commit 2615a11f7c
73 changed files with 284 additions and 210 deletions

View file

@ -6,8 +6,12 @@ use alacritty_terminal::grid::Dimensions;
/// with modifications for our circumstances
use alacritty_terminal::index::{Column as GridCol, Line as GridLine, Point, Side};
use alacritty_terminal::term::TermMode;
use gpui::platform;
use gpui::scene::MouseScrollWheel;
use gpui::{geometry::vector::Vector2F, MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent};
use gpui::{
geometry::vector::Vector2F,
platform::{MouseButtonEvent, MouseMovedEvent, ScrollWheelEvent},
};
use crate::TerminalSize;
@ -78,10 +82,10 @@ impl MouseButton {
fn from_move(e: &MouseMovedEvent) -> Self {
match e.pressed_button {
Some(b) => match b {
gpui::MouseButton::Left => MouseButton::LeftMove,
gpui::MouseButton::Middle => MouseButton::MiddleMove,
gpui::MouseButton::Right => MouseButton::RightMove,
gpui::MouseButton::Navigate(_) => MouseButton::Other,
platform::MouseButton::Left => MouseButton::LeftMove,
platform::MouseButton::Middle => MouseButton::MiddleMove,
platform::MouseButton::Right => MouseButton::RightMove,
platform::MouseButton::Navigate(_) => MouseButton::Other,
},
None => MouseButton::NoneMove,
}
@ -89,10 +93,10 @@ impl MouseButton {
fn from_button(e: &MouseButtonEvent) -> Self {
match e.button {
gpui::MouseButton::Left => MouseButton::LeftButton,
gpui::MouseButton::Right => MouseButton::MiddleButton,
gpui::MouseButton::Middle => MouseButton::RightButton,
gpui::MouseButton::Navigate(_) => MouseButton::Other,
platform::MouseButton::Left => MouseButton::LeftButton,
platform::MouseButton::Right => MouseButton::MiddleButton,
platform::MouseButton::Middle => MouseButton::RightButton,
platform::MouseButton::Navigate(_) => MouseButton::Other,
}
}

View file

@ -49,8 +49,9 @@ use thiserror::Error;
use gpui::{
geometry::vector::{vec2f, Vector2F},
keymap_matcher::Keystroke,
platform::{MouseButton, MouseMovedEvent, TouchPhase},
scene::{MouseDown, MouseDrag, MouseScrollWheel, MouseUp},
ClipboardItem, Entity, ModelContext, MouseButton, MouseMovedEvent, Task,
ClipboardItem, Entity, ModelContext, Task,
};
use crate::mappings::{
@ -1132,12 +1133,12 @@ impl Terminal {
let line_height = self.last_content.size.line_height;
match e.phase {
/* Reset scroll state on started */
Some(gpui::TouchPhase::Started) => {
Some(TouchPhase::Started) => {
self.scroll_px = 0.;
None
}
/* Calculate the appropriate scroll lines */
Some(gpui::TouchPhase::Moved) => {
Some(gpui::platform::TouchPhase::Moved) => {
let old_offset = (self.scroll_px / line_height) as i32;
self.scroll_px += e.delta.pixel_delta(line_height).y() * scroll_multiplier;