Don't export platform::* from gpui

I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
This commit is contained in:
Nathan Sobo 2023-04-07 11:41:39 -06:00
parent f450692e77
commit 2615a11f7c
73 changed files with 284 additions and 210 deletions

View file

@ -1,7 +1,10 @@
use context_menu::{ContextMenu, ContextMenuItem};
use gpui::{
elements::*, impl_internal_actions, AppContext, CursorStyle, Element, ElementBox, Entity,
MouseButton, RenderContext, View, ViewContext, ViewHandle, WeakModelHandle, WeakViewHandle,
elements::*,
impl_internal_actions,
platform::{CursorStyle, MouseButton},
AppContext, Element, ElementBox, Entity, RenderContext, View, ViewContext, ViewHandle,
WeakModelHandle, WeakViewHandle,
};
use settings::Settings;
use std::any::TypeId;

View file

@ -7,10 +7,11 @@ use gpui::{
rect::RectF,
vector::{vec2f, Vector2F},
},
platform::{CursorStyle, MouseButton},
serde_json::json,
text_layout::{Line, RunStyle},
Element, ElementBox, EventContext, FontCache, ModelContext, MouseButton, MouseRegion,
PaintContext, Quad, SizeConstraint, TextLayoutCache, WeakModelHandle, WeakViewHandle,
Element, ElementBox, EventContext, FontCache, ModelContext, MouseRegion, PaintContext, Quad,
SizeConstraint, TextLayoutCache, WeakModelHandle, WeakViewHandle,
};
use itertools::Itertools;
use language::CursorShape;
@ -735,9 +736,9 @@ impl Element for TerminalElement {
cx.scene.push_cursor_region(gpui::CursorRegion {
bounds,
style: if layout.hyperlink_tooltip.is_some() {
gpui::CursorStyle::PointingHand
CursorStyle::PointingHand
} else {
gpui::CursorStyle::IBeam
CursorStyle::IBeam
},
});

View file

@ -16,6 +16,7 @@ use gpui::{
geometry::vector::Vector2F,
impl_actions, impl_internal_actions,
keymap_matcher::{KeymapContext, Keystroke},
platform::KeyDownEvent,
AnyViewHandle, AppContext, Element, ElementBox, Entity, ModelHandle, Task, View, ViewContext,
ViewHandle, WeakViewHandle,
};
@ -425,7 +426,7 @@ impl View for TerminalView {
cx.notify();
}
fn key_down(&mut self, event: &gpui::KeyDownEvent, cx: &mut ViewContext<Self>) -> bool {
fn key_down(&mut self, event: &KeyDownEvent, cx: &mut ViewContext<Self>) -> bool {
self.clear_bel(cx);
self.pause_cursor_blinking(cx);