Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform- specific types.
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73 changed files with 284 additions and 210 deletions
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@ -22,10 +22,10 @@ use gpui::{
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},
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impl_actions, impl_internal_actions,
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keymap_matcher::KeymapContext,
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platform::{CursorStyle, NavigationDirection},
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platform::{CursorStyle, MouseButton, NavigationDirection, PromptLevel},
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Action, AnyViewHandle, AnyWeakViewHandle, AppContext, AsyncAppContext, Entity, EventContext,
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ModelHandle, MouseButton, MouseRegion, PromptLevel, Quad, RenderContext, Task, View,
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ViewContext, ViewHandle, WeakViewHandle,
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ModelHandle, MouseRegion, Quad, RenderContext, Task, View, ViewContext, ViewHandle,
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WeakViewHandle,
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};
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use project::{Project, ProjectEntryId, ProjectPath};
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use serde::Deserialize;
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@ -1887,7 +1887,7 @@ impl Element for PaneBackdrop {
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let child_view_id = self.child_view;
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cx.scene.push_mouse_region(
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MouseRegion::new::<Self>(child_view_id, 0, visible_bounds).on_down(
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gpui::MouseButton::Left,
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gpui::platform::MouseButton::Left,
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move |_, cx| {
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let window_id = cx.window_id;
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cx.focus(window_id, Some(child_view_id))
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