Implement agent-client-protocol Agent trait for agent2
Added Agent struct that implements the acp::Agent trait with: - Complete: initialize (protocol handshake) and authenticate (stub auth) - Partial: new_session (creates ID but needs GPUI context for Thread) - Partial: cancelled (removes session but needs GPUI cleanup) - Stub: load_session and prompt (need GPUI context integration) The implementation uses RefCell for session management since trait methods take &self, and Cell for simple authentication state. Templates are Arc'd for potential Send requirements. Next steps: - Integrate GPUI context for Thread creation/management - Implement content type conversions between acp and agent2 - Add proper session persistence for load_session - Stream responses back through the protocol
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4 changed files with 181 additions and 0 deletions
3
Cargo.lock
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3
Cargo.lock
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@ -152,6 +152,7 @@ dependencies = [
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name = "agent2"
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version = "0.1.0"
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dependencies = [
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"agent-client-protocol",
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"anyhow",
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"assistant_tool",
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"assistant_tools",
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@ -168,6 +169,7 @@ dependencies = [
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"handlebars 4.5.0",
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"language_model",
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"language_models",
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"log",
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"parking_lot",
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"project",
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"reqwest_client",
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@ -179,6 +181,7 @@ dependencies = [
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"smol",
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"thiserror 2.0.12",
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"util",
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"uuid",
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"worktree",
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]
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@ -12,6 +12,7 @@ path = "src/agent2.rs"
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workspace = true
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[dependencies]
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agent-client-protocol.workspace = true
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anyhow.workspace = true
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assistant_tool.workspace = true
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assistant_tools.workspace = true
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@ -24,6 +25,7 @@ gpui.workspace = true
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handlebars = { workspace = true, features = ["rust-embed"] }
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language_model.workspace = true
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language_models.workspace = true
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log.workspace = true
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parking_lot.workspace = true
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project.workspace = true
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rust-embed.workspace = true
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@ -34,6 +36,7 @@ settings.workspace = true
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smol.workspace = true
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thiserror.workspace = true
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util.workspace = true
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uuid.workspace = true
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worktree.workspace = true
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[dev-dependencies]
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173
crates/agent2/src/agent.rs
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173
crates/agent2/src/agent.rs
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@ -0,0 +1,173 @@
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//! Agent implementation for the agent-client-protocol
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//!
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//! Implementation Status:
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//! - [x] initialize: Complete - Basic protocol handshake
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//! - [x] authenticate: Complete - Accepts any auth (stub)
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//! - [~] new_session: Partial - Creates session ID but Thread creation needs GPUI context
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//! - [~] load_session: Stub - Returns not implemented
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//! - [ ] prompt: Stub - Needs GPUI context and type conversions
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//! - [~] cancelled: Partial - Removes session from map but needs GPUI cleanup
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use agent_client_protocol as acp;
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use gpui::Entity;
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use std::cell::{Cell, RefCell};
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use std::collections::HashMap;
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use std::sync::Arc;
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use crate::{templates::Templates, Thread};
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pub struct Agent {
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/// Session ID -> Thread entity mapping
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sessions: RefCell<HashMap<acp::SessionId, Entity<Thread>>>,
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/// Shared templates for all threads
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templates: Arc<Templates>,
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/// Current protocol version we support
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protocol_version: acp::ProtocolVersion,
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/// Authentication state
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authenticated: Cell<bool>,
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}
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impl Agent {
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pub fn new(templates: Arc<Templates>) -> Self {
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Self {
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sessions: RefCell::new(HashMap::new()),
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templates,
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protocol_version: acp::VERSION,
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authenticated: Cell::new(false),
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}
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}
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}
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impl acp::Agent for Agent {
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/// COMPLETE: Initialize handshake with client
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async fn initialize(
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&self,
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arguments: acp::InitializeRequest,
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) -> Result<acp::InitializeResponse, acp::Error> {
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// For now, we just use the client's requested version
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let response_version = arguments.protocol_version.clone();
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Ok(acp::InitializeResponse {
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protocol_version: response_version,
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agent_capabilities: acp::AgentCapabilities::default(),
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auth_methods: vec![
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// STUB: No authentication required for now
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acp::AuthMethod {
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id: acp::AuthMethodId("none".into()),
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label: "No Authentication".to_string(),
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description: Some("No authentication required".to_string()),
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},
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],
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})
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}
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/// COMPLETE: Handle authentication (currently just accepts any auth)
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async fn authenticate(&self, _arguments: acp::AuthenticateRequest) -> Result<(), acp::Error> {
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// STUB: Accept any authentication method for now
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self.authenticated.set(true);
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Ok(())
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}
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/// PARTIAL: Create a new session
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async fn new_session(
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&self,
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arguments: acp::NewSessionRequest,
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) -> Result<acp::NewSessionResponse, acp::Error> {
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// Check if authenticated
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if !self.authenticated.get() {
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return Ok(acp::NewSessionResponse { session_id: None });
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}
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// STUB: Generate a simple session ID
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let session_id = acp::SessionId(format!("session-{}", uuid::Uuid::new_v4()).into());
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// Create a new Thread for this session
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// TODO: This needs to be done on the main thread with proper GPUI context
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// For now, we'll return the session ID and expect the actual Thread creation
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// to happen when we have access to a GPUI context
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// STUB: MCP server support not implemented
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if !arguments.mcp_servers.is_empty() {
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log::warn!("MCP servers requested but not yet supported");
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}
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Ok(acp::NewSessionResponse {
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session_id: Some(session_id),
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})
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}
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/// STUB: Load existing session
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async fn load_session(
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&self,
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_arguments: acp::LoadSessionRequest,
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) -> Result<acp::LoadSessionResponse, acp::Error> {
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// STUB: Session persistence not implemented
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Ok(acp::LoadSessionResponse {
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auth_required: !self.authenticated.get(),
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auth_methods: if self.authenticated.get() {
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vec![]
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} else {
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vec![acp::AuthMethod {
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id: acp::AuthMethodId("none".into()),
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label: "No Authentication".to_string(),
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description: Some("No authentication required".to_string()),
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}]
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},
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})
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}
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/// STUB: Handle prompts
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async fn prompt(&self, arguments: acp::PromptRequest) -> Result<(), acp::Error> {
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// TODO: This needs to be implemented with proper GPUI context access
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// The implementation would:
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// 1. Look up the Thread for this session
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// 2. Convert acp::ContentBlock to agent2 message format
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// 3. Call thread.send() with the converted message
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// 4. Stream responses back to the client
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let _session_id = arguments.session_id;
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let _prompt = arguments.prompt;
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// STUB: Just acknowledge receipt for now
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log::info!("Received prompt for session: {}", _session_id.0);
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Err(acp::Error::internal_error().with_data("Prompt handling not yet implemented"))
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}
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/// PARTIAL: Handle cancellation
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async fn cancelled(&self, args: acp::CancelledNotification) -> Result<(), acp::Error> {
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// Remove the session from our map
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let removed = self.sessions.borrow_mut().remove(&args.session_id);
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if removed.is_some() {
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// TODO: Properly clean up the Thread entity when we have GPUI context
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log::info!("Session {} cancelled and removed", args.session_id.0);
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Ok(())
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} else {
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Err(acp::Error::invalid_request()
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.with_data(format!("Session {} not found", args.session_id.0)))
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}
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}
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}
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// Helper functions for type conversions between acp and agent2 types
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/// Convert acp::ContentBlock to agent2 message format
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/// STUB: Needs implementation
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fn convert_content_block(_block: acp::ContentBlock) -> String {
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// TODO: Implement proper conversion
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// This would handle:
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// - Text content
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// - Resource links
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// - Images
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// - Audio
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// - Other content types
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"".to_string()
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}
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/// Convert agent2 messages to acp format for responses
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/// STUB: Needs implementation
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fn convert_to_acp_content(_content: &str) -> Vec<acp::ContentBlock> {
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// TODO: Implement proper conversion
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vec![]
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}
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@ -1,3 +1,4 @@
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mod agent;
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mod prompts;
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mod templates;
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mod thread;
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@ -6,4 +7,5 @@ mod tools;
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#[cfg(test)]
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mod tests;
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pub use agent::*;
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pub use thread::*;
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