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82 changed files with 661 additions and 1907 deletions
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@ -44,12 +44,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct AvatarStory;
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impl Render for AvatarStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -1,6 +1,6 @@
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use std::sync::Arc;
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use gpui::{div, DefiniteLength, Hsla, MouseButton, WindowContext};
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use gpui::{div, DefiniteLength, Hsla, MouseButton, StatefulInteractiveComponent, WindowContext};
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use crate::{
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h_stack, prelude::*, Icon, IconButton, IconColor, IconElement, Label, LabelColor,
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@ -236,13 +236,13 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::{h_stack, v_stack, LabelColor, Story};
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use gpui::{rems, Div, Render};
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use gpui::{rems, Node, Render};
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use strum::IntoEnumIterator;
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pub struct ButtonStory;
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impl Render for ButtonStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let states = InteractionState::iter();
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@ -1,9 +1,5 @@
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use gpui::{div, prelude::*, Component, ElementId, Styled, ViewContext};
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use std::sync::Arc;
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use gpui::{
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div, Component, ElementId, ParentElement, StatefulInteractive, StatelessInteractive, Styled,
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ViewContext,
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};
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use theme2::ActiveTheme;
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use crate::{Icon, IconColor, IconElement, Selection};
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@ -175,12 +171,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::{h_stack, Story};
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct CheckboxStory;
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impl Render for CheckboxStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -65,12 +65,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::story::Story;
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct ContextMenuStory;
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impl Render for ContextMenuStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -47,12 +47,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::{Button, Story};
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct DetailsStory;
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impl Render for DetailsStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -1,11 +1,11 @@
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use gpui::Div;
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use gpui::Node;
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use crate::{prelude::*, v_stack};
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/// Create an elevated surface.
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///
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/// Must be used inside of a relative parent element
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pub fn elevated_surface<V: 'static>(level: ElevationIndex, cx: &mut ViewContext<V>) -> Div<V> {
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pub fn elevated_surface<V: 'static>(level: ElevationIndex, cx: &mut ViewContext<V>) -> Node<V> {
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let colors = cx.theme().colors();
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// let shadow = BoxShadow {
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@ -23,6 +23,6 @@ pub fn elevated_surface<V: 'static>(level: ElevationIndex, cx: &mut ViewContext<
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.shadow(level.shadow())
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}
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pub fn modal<V>(cx: &mut ViewContext<V>) -> Div<V> {
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pub fn modal<V: 'static>(cx: &mut ViewContext<V>) -> Node<V> {
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elevated_surface(ElevationIndex::ModalSurface, cx)
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}
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@ -33,12 +33,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::{static_players, Story};
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct FacepileStory;
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impl Render for FacepileStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let players = static_players();
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@ -204,7 +204,7 @@ pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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use strum::IntoEnumIterator;
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use crate::Story;
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@ -214,7 +214,7 @@ mod stories {
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pub struct IconStory;
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impl Render for IconStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let icons = Icon::iter();
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@ -1,9 +1,7 @@
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use std::sync::Arc;
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use gpui::{rems, MouseButton};
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use crate::{h_stack, prelude::*};
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use crate::{ClickHandler, Icon, IconColor, IconElement};
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use gpui::{prelude::*, rems, MouseButton};
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use std::sync::Arc;
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struct IconButtonHandlers<V: 'static> {
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click: Option<ClickHandler<V>>,
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@ -1,6 +1,5 @@
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use crate::prelude::*;
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use crate::Label;
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use crate::LabelColor;
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use crate::{prelude::*, Label, LabelColor};
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use gpui::prelude::*;
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#[derive(Default, PartialEq)]
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pub enum InputVariant {
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@ -111,12 +110,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct InputStory;
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impl Render for InputStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -158,13 +158,13 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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use itertools::Itertools;
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pub struct KeybindingStory;
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impl Render for KeybindingStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let all_modifier_permutations = ModifierKey::iter().permutations(2);
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@ -196,12 +196,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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pub struct LabelStory;
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impl Render for LabelStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -74,7 +74,7 @@ impl<V: 'static> Modal<V> {
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}
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}
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impl<V: 'static> ParentElement<V> for Modal<V> {
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impl<V: 'static> ParentComponent<V> for Modal<V> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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&mut self.children
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}
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@ -1,5 +1,5 @@
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use crate::prelude::*;
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use crate::{h_stack, v_stack, Keybinding, Label, LabelColor};
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use crate::{h_stack, prelude::*, v_stack, Keybinding, Label, LabelColor};
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use gpui::prelude::*;
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#[derive(Component)]
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pub struct Palette {
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#[cfg(feature = "stories")]
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mod stories {
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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use crate::{ModifierKeys, Story};
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pub struct PaletteStory;
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impl Render for PaletteStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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{
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@ -1,4 +1,4 @@
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use gpui::{AbsoluteLength, AnyElement};
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use gpui::{prelude::*, AbsoluteLength, AnyElement};
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use smallvec::SmallVec;
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use crate::prelude::*;
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@ -113,7 +113,7 @@ impl<V: 'static> Panel<V> {
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}
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}
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impl<V: 'static> ParentElement<V> for Panel<V> {
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impl<V: 'static> ParentComponent<V> for Panel<V> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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&mut self.children
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}
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@ -126,12 +126,12 @@ pub use stories::*;
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mod stories {
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use super::*;
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use crate::{Label, Story};
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use gpui::{Div, Render};
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use gpui::{InteractiveComponent, Node, Render};
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pub struct PanelStory;
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impl Render for PanelStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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use gpui::{div, Div};
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use gpui::{div, Node};
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use crate::StyledExt;
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/// Horizontally stacks elements.
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///
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/// Sets `flex()`, `flex_row()`, `items_center()`
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pub fn h_stack<V: 'static>() -> Div<V> {
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pub fn h_stack<V: 'static>() -> Node<V> {
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div().h_flex()
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}
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/// Vertically stacks elements.
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///
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/// Sets `flex()`, `flex_col()`
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pub fn v_stack<V: 'static>() -> Div<V> {
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pub fn v_stack<V: 'static>() -> Node<V> {
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div().v_flex()
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}
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use crate::prelude::*;
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use crate::{Icon, IconColor, IconElement, Label, LabelColor};
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use gpui::{red, Div, ElementId, Render, View, VisualContext};
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use gpui::{prelude::*, red, ElementId, Node, Render, View};
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#[derive(Component, Clone)]
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pub struct Tab {
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@ -21,7 +21,7 @@ struct TabDragState {
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}
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impl Render for TabDragState {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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div().w_8().h_4().bg(red())
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@ -178,7 +178,7 @@ mod stories {
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pub struct TabStory;
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impl Render for TabStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let git_statuses = GitStatus::iter();
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@ -1,7 +1,6 @@
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use gpui::AnyElement;
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use smallvec::SmallVec;
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use crate::prelude::*;
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use gpui::{prelude::*, AnyElement};
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use smallvec::SmallVec;
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#[derive(Default, Debug, PartialEq, Eq, Clone, Copy)]
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pub enum ToastOrigin {
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@ -59,7 +58,7 @@ impl<V: 'static> Toast<V> {
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}
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}
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impl<V: 'static> ParentElement<V> for Toast<V> {
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impl<V: 'static> ParentComponent<V> for Toast<V> {
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fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
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&mut self.children
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}
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#[cfg(feature = "stories")]
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mod stories {
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use gpui::{Div, Render};
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use gpui::{Node, Render};
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use crate::{Label, Story};
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pub struct ToastStory;
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impl Render for ToastStory {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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Story::container(cx)
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@ -1,4 +1,4 @@
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use gpui::{div, Component, ParentElement};
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use gpui::{div, Component, ParentComponent};
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use crate::{Icon, IconColor, IconElement, IconSize};
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@ -1,4 +1,4 @@
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use gpui::{div, Div, ParentElement, Render, SharedString, Styled, ViewContext};
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use gpui::{div, Node, ParentComponent, Render, SharedString, Styled, ViewContext};
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use theme2::ActiveTheme;
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#[derive(Clone, Debug)]
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@ -13,7 +13,7 @@ impl TextTooltip {
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}
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impl Render for TextTooltip {
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type Element = Div<Self>;
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type Element = Node<Self>;
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fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
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let theme = cx.theme();
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