Fix item closing overly triggering save dialogues (#21374)

Closes https://github.com/zed-industries/zed/issues/12029

Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere

Release Notes:

- Fixed item closing overly triggering save dialogues
This commit is contained in:
Kirill Bulatov 2024-12-01 01:48:31 +02:00 committed by GitHub
parent c2cd84a749
commit 28849dd2a8
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19 changed files with 600 additions and 85 deletions

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@ -7,7 +7,7 @@ use anyhow::{Context, Result};
use editor::Editor;
use gpui::{prelude::*, Entity, View, WeakView, WindowContext};
use language::{BufferSnapshot, Language, LanguageName, Point};
use project::{Item as _, WorktreeId};
use project::{ProjectItem as _, WorktreeId};
use crate::repl_store::ReplStore;
use crate::session::SessionEvent;