Fix item closing overly triggering save dialogues (#21374)
Closes https://github.com/zed-industries/zed/issues/12029 Allows to introspect project items inside items more deeply, checking them for being dirty. For that: * renames `project::Item` into `project::ProjectItem` * adds an `is_dirty(&self) -> bool` method to the renamed trait * changes the closing logic to only care about dirty project items when checking for save prompts conditions * save prompts are raised only if the item is singleton without a project path; or if the item has dirty project items that are not open elsewhere Release Notes: - Fixed item closing overly triggering save dialogues
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19 changed files with 600 additions and 85 deletions
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@ -7,7 +7,7 @@ use anyhow::{Context, Result};
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use editor::Editor;
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use gpui::{prelude::*, Entity, View, WeakView, WindowContext};
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use language::{BufferSnapshot, Language, LanguageName, Point};
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use project::{Item as _, WorktreeId};
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use project::{ProjectItem as _, WorktreeId};
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use crate::repl_store::ReplStore;
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use crate::session::SessionEvent;
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